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Frost Nova

From Vortex Legends
Frost Nova
JobWizard
TypeSupportive (control)
TargetSelf (area)
ElementWater
Max level5
SP cost45 / 43 / 41 / 39 / 37
Cast time6 / 6 / 5.5 / 5.5 / 5 (sec)
After-cast delay1 (sec)
Area7×7 cells
RequiresIce Wall Lv 1

Frost Nova bursts a ring of frost around the caster that can freeze every nearby enemy in place, opening room to escape or reposition.

Overview

Frost Nova is a crowd-control and escape tool at the heart of the Frost (Water) branch. It is a custom version of the classic skill with an enlarged 7×7 radius. Its value is not damage but lockdown: freezing the enemies around the caster so a fragile Wizard can buy space and time, peel a crowd off an ally, or break free of a bad position. Maxing it unlocks the High Wizard skill Ice Block.

Mechanics

The skill is centered on the caster and affects all enemies within the 7×7 area.

The point of the skill is the mass freeze: each enemy hit can be locked in the Frozen state. For a player caster the chance is 33 + 5 × SkillLv % (38% at Level 1 to 58% at Level 5), and the Frozen state lasts 1.5 / 3 / 4.5 / 6 / 7.5 seconds by level. Unlike the chilling Freezing from Frostbite, this is the hard Frozen state, which immobilizes the target completely.

It also deals a modest amount of Water magic damage as a side effect.

Damage formula: Damage = (100 + 10 × SkillLv) × 2 ÷ 3 (% of MATK), roughly 73% at Level 1 rising to 100% at Level 5.

The long cast time means Frost Nova is best used from relative safety or after setup such as Ice Wall or Safety Wall.

Leveling

Level Damage (% MATK) Freeze chance Freeze duration (sec) Cast time (sec) SP
1 73 38% 1.5 6.0 45
2 80 43% 3.0 6.0 43
3 87 48% 4.5 5.5 41
4 93 53% 6.0 5.5 39
5 100 58% 7.5 5.0 37

Notes

  • The mass freeze buys space and time to escape, reposition, or peel enemies off an ally, rather than to set up burst damage.