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Wind Ivy

From Vortex Legends
Wind Ivy
JobWizard
TypeOffensive (Magic, ground)
TargetGround
ElementWind
Max level5
SP cost20 / 26 / 32 / 38 / 44
Range9 cells
Area5×5 cells
Cast time1.5 s
After-cast delay1 s
Duration5 / 5 / 6 / 6 / 7 s
RequiresThunderstorm Lv 1

Wind Ivy plants a writhing whirlwind over a 5×5 area that lashes everything inside with Wind magic once per second.

Overview

Wind Ivy is a Wizard skill in the Tempest (Wind) branch. Instead of a single burst it lays down a persistent area that grinds enemies down over time and can blind them, giving a Wind specialist a way to keep pressure on a spot or whittle down a tough target while other spells recover.

Mechanics

Casting on a target area creates a whirlwind that covers 5×5 cells and lasts for the skill's duration. Every second it strikes every enemy standing inside with Wind-element magic damage and rolls for Blind on each of them.

Damage per tick: Damage = 50 + 25 × SkillLv (% of MATK).

Blind chance per tick: Chance = 5 + 4 × SkillLv (%). The Blind lasts as long as the field's duration.

Duration and tick count: the field lasts 5 seconds at Levels 1 and 2, 6 seconds at Levels 3 and 4, and 7 seconds at Level 5, hitting once per second. An enemy that stays inside the whole time therefore takes 375 % of MATK at Level 1 and up to 1225 % of MATK at Level 5.

Casting is interrupted if the Wizard is hit while channelling.

Leveling

Level Damage per tick (% MATK) Blind chance per tick Ticks Total damage (% MATK) SP
1 75 9 % 5 375 20
2 100 13 % 5 500 26
3 125 17 % 6 750 32
4 150 21 % 6 900 38
5 175 25 % 7 1225 44

Notes

  • The field ticks every second, so total output rewards keeping enemies inside the area.
  • Damage and the Blind roll are applied to every enemy in the area on each tick.
  • The whirlwind stays visible for its whole duration even when no enemy is standing on it.
  • Up to 3 of these fields can be active per caster at the same time.
  • Learning it requires Thunderstorm Lv 1.