Wind Ivy
| Job | Wizard |
|---|---|
| Type | Offensive (Magic, ground) |
| Target | Ground |
| Element | Wind |
| Max level | 5 |
| SP cost | 20 / 26 / 32 / 38 / 44 |
| Range | 9 cells |
| Area | 5×5 cells |
| Cast time | 1.5 s |
| After-cast delay | 1 s |
| Duration | 5 / 5 / 6 / 6 / 7 s |
| Requires | Thunderstorm Lv 1 |
Wind Ivy plants a writhing whirlwind over a 5×5 area that lashes everything inside with Wind magic once per second.
Overview
Wind Ivy is a Wizard skill in the Tempest (Wind) branch. Instead of a single burst it lays down a persistent area that grinds enemies down over time and can blind them, giving a Wind specialist a way to keep pressure on a spot or whittle down a tough target while other spells recover.
Mechanics
Casting on a target area creates a whirlwind that covers 5×5 cells and lasts for the skill's duration. Every second it strikes every enemy standing inside with Wind-element magic damage and rolls for Blind on each of them.
Damage per tick: Damage = 50 + 25 × SkillLv (% of MATK).
Blind chance per tick: Chance = 5 + 4 × SkillLv (%). The Blind lasts as long as the field's duration.
Duration and tick count: the field lasts 5 seconds at Levels 1 and 2, 6 seconds at Levels 3 and 4, and 7 seconds at Level 5, hitting once per second. An enemy that stays inside the whole time therefore takes 375 % of MATK at Level 1 and up to 1225 % of MATK at Level 5.
Casting is interrupted if the Wizard is hit while channelling.
Leveling
| Level | Damage per tick (% MATK) | Blind chance per tick | Ticks | Total damage (% MATK) | SP |
|---|---|---|---|---|---|
| 1 | 75 | 9 % | 5 | 375 | 20 |
| 2 | 100 | 13 % | 5 | 500 | 26 |
| 3 | 125 | 17 % | 6 | 750 | 32 |
| 4 | 150 | 21 % | 6 | 900 | 38 |
| 5 | 175 | 25 % | 7 | 1225 | 44 |
Notes
- The field ticks every second, so total output rewards keeping enemies inside the area.
- Damage and the Blind roll are applied to every enemy in the area on each tick.
- The whirlwind stays visible for its whole duration even when no enemy is standing on it.
- Up to 3 of these fields can be active per caster at the same time.
- Learning it requires Thunderstorm Lv 1.