Chain Combo: Difference between revisions
Appearance
class-wiki: Monk migration, verified 1:1 against live server code |
class-wiki: removed non-existent cooldown; Champion follow-ups; TW gate 5 |
||
| Line 8: | Line 8: | ||
<tr><th style="text-align:left">SP cost</th><td>6 → 10</td></tr> | <tr><th style="text-align:left">SP cost</th><td>6 → 10</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>2 cells</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>Triple Attack Lv 3</td></tr> | <tr><th style="text-align:left">Requires</th><td>Triple Attack Lv 3</td></tr> | ||
</table> | </table> | ||
| Line 22: | Line 21: | ||
* '''Damage:''' 180 + 60 × SkillLv + AGI (% of ATK), split into 4 hits | * '''Damage:''' 180 + 60 × SkillLv + AGI (% of ATK), split into 4 hits | ||
* Each hit can land a critical. | * Each hit can land a critical. | ||
'''When it can be used:''' | '''When it can be used:''' | ||
| Line 52: | Line 50: | ||
* The combo delay between links shortens with AGI and DEX, so the same stats that raise the damage also tighten the chain. | * The combo delay between links shortens with AGI and DEX, so the same stats that raise the damage also tighten the chain. | ||
* Level 3 is the prerequisite for [[Combo Finish]]. | * Level 3 is the prerequisite for [[Combo Finish]]. | ||
* With [[Tempered Will]] at level | * With [[Tempered Will]] at level 5 or higher, Chain Combo remains usable under [[Steel Body]]. | ||
[[Category:Monk skills]] | [[Category:Monk skills]] | ||
[[Category:Attack skills]] | [[Category:Attack skills]] | ||
Latest revision as of 20:41, 8 September 2026
| Job | Monk / Champion |
|---|---|
| Type | Active (combo follow-up) |
| Target | Single (melee) |
| Element | Weapon |
| Max level | 5 |
| SP cost | 6 → 10 |
| Range | 2 cells |
| Requires | Triple Attack Lv 3 |
Chain Combo
Overview
Chain Combo is the second link of the Monk's combo chain: four spinning blows that follow an opening flurry. It can also be thrown out of a Blade Stop hold, which turns a successful catch into an attack. Connecting with it opens the window for Combo Finish.
Mechanics
- Damage: 180 + 60 × SkillLv + AGI (% of ATK), split into 4 hits
- Each hit can land a critical.
When it can be used:
- Right after Triple Attack procs or Triple Strike is cast.
- While holding an enemy with Blade Stop at level 4 or higher. Using it ends the hold.
What it opens: Combo Finish (needs 1 spirit sphere), and on the Champion line Tiger Fist and Chain Crush Combo.
AGI is added directly to the damage, so an agile Monk hits harder as well as faster.
Leveling
| Level | SP cost | Damage (total, 4 hits) |
|---|---|---|
| 1 | 6 | 240% + AGI% ATK |
| 2 | 7 | 300% + AGI% ATK |
| 3 | 8 | 360% + AGI% ATK |
| 4 | 9 | 420% + AGI% ATK |
| 5 | 10 | 480% + AGI% ATK |
Notes
- The combo delay between links shortens with AGI and DEX, so the same stats that raise the damage also tighten the chain.
- Level 3 is the prerequisite for Combo Finish.
- With Tempered Will at level 5 or higher, Chain Combo remains usable under Steel Body.