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Overload

From Vortex Legends
Overload
JobHigh Wizard
TypePassive
Max level5
RequiresLord of Vermilion Lv 5

Overload makes every gust of Wind magic the High Wizard summons strike harder as the target loses health.

Overview

Overload is the capstone passive of the Tempest (Wind) branch, reached only after rebirth. There is no resource to manage and nothing to stack: the bonus is driven entirely by how wounded the target is. It rewards drawn-out fights and high-health targets such as bosses, where the ramp lasts for most of the encounter.

Mechanics

The skill adds bonus damage to all of the caster's Wind-element magic, scaling with the fraction of health the target has already lost.

Bonus formula: Bonus damage = 10 × SkillLv × (target's missing HP %) ÷ 50, capped at 10 × SkillLv %.

The bonus rises smoothly from nothing at full health and reaches its maximum once the target is down to 50 % of its health. Below that point it stays at the cap, so at Level 5 a wounded enemy takes up to 50 % extra Wind damage.

It applies to every Wind-element spell the caster casts, including Lightning Bolt, Thunder Storm, Jupitel Thunder, Lord of Vermilion and Wind Ivy.

Leveling

Level Maximum bonus Bonus at 70 % target HP
1 +10 % +6 %
2 +20 % +12 %
3 +30 % +18 %
4 +40 % +24 %
5 +50 % +30 %

Notes

  • No effect against a target at full health; the value comes from pressing an advantage.
  • The bonus is already at its maximum from 50 % target health downwards.
  • Because it reads missing health rather than a timer, it works from the first cast of a fight.