Jupitel Thunder
| Job | Wizard |
|---|---|
| Type | Offensive (Magic) |
| Target | Single enemy |
| Element | Wind |
| Max level | 10 |
| SP cost | 20 → 47 (+3 per level) |
| Range | 9 cells |
| Cast time | 2.5 s → 7 s (increases with level) |
| Requires | Lightning Bolt Lv 1 |
Jupitel Thunder hurls a spinning ball of Wind energy that strikes a single enemy several times and pushes it back.
Overview
Jupitel Thunder is a single-target Wind attack that combines repeated hits with strong knockback, letting a Wizard hammer one foe while shoving it out of reach. It is a prerequisite for both Lord of Vermilion and Storm Gust, making it a core early Wizard pick. It requires Lightning Bolt to learn.
Mechanics
The spell launches a ball of energy that bores into the target, dealing several Wind hits and knocking the enemy back. The knockback resolves a fraction of a second after the cast, so another spell can be queued before the push lands.
Damage formula (per hit): Damage = 100 % of MATK.
The number of hits and the distance of the knockback both increase with level, from 3 hits and a 2-cell push at Level 1 to 12 hits and a 7-cell push at Level 10.
Leveling
| Level | Damage per hit (% MATK) | Hits | Knockback (cells) | SP |
|---|---|---|---|---|
| 1 | 100 | 3 | 2 | 20 |
| 3 | 100 | 5 | 3 | 26 |
| 5 | 100 | 7 | 4 | 32 |
| 7 | 100 | 9 | 5 | 38 |
| 10 | 100 | 12 | 7 | 47 |
Notes
- The knockback resolves slightly after the cast, allowing another spell to be started during the gap.
- This skill can be copied by classes with Plagiarism or Reproduce.