Jump to content

Jupitel Thunder

From Vortex Legends
Jupitel Thunder
JobWizard
TypeOffensive (Magic)
TargetSingle enemy
ElementWind
Max level10
SP cost20 to 47 (+3 per level)
Range9 cells
Cast time1.5 s to 6 s (increases with level)
RequiresLightning Bolt Lv 1

Jupitel Thunder hurls a spinning ball of Wind energy that strikes a single enemy several times and pushes it back.

Overview

Jupitel Thunder is a single-target Wind attack that combines repeated hits with strong knockback, letting a Wizard hammer one foe while shoving it out of reach. It is a prerequisite for Lord of Vermilion, so most Wizards pick it up early.

Mechanics

The ball strikes the target (SkillLv + 2) times. Each hit deals 100% of the caster's MATK as Wind magic damage, so the skill lands 3 hits at level 1 and 12 hits at level 10.

Every cast also knocks the target back, from 2 cells at level 1 up to 7 cells at level 10.

The projectile resolves a short moment after the cast finishes, which lets the Wizard start another spell during the gap. Once launched it continues to hit the target as long as there is an unobstructed line of sight, even if the target has moved beyond the normal 9 cell range.

Leveling

Level Damage per hit (% MATK) Hits Knockback (cells) Cast (sec) SP
1 100 3 2 1.5 20
3 100 5 3 2.5 26
5 100 7 4 3.5 32
7 100 9 5 4.5 38
10 100 12 7 6.0 47

Notes

  • The knockback resolves slightly after the cast, allowing another spell to be started during the gap.
  • Jupitel Thunder Lv 3 is required to learn Lord of Vermilion.
  • This skill can be copied by classes with Plagiarism or Reproduce.