Bowling Bash
| Job | Knight |
|---|---|
| Type | Offensive (Physical) |
| Target | Single enemy (AoE on knockback) |
| Max level | 10 |
| SP cost | 13 – 22 |
| Cast time | 0.7 s (0.35 s with Two-Handed Sword) |
| Requires | Bash Lv 10, Magnum Break Lv 3, Sword Quicken Lv 5 |
Overview
Bowling Bash delivers a crushing blow to the primary target, knocking it back one cell. If that target is knocked into a wall or another enemy, the collision triggers a chain explosion that deals the same damage to all nearby enemies in that area. The skill is one of the highest-damage attacks available to a Knight and rewards positioning: in tight corridors or against densely packed groups, chain explosions can trigger multiple times and hit everything in the area.
Mechanics
SP cost: 12 + 1 × SkillLv
- Level 1: 13 SP
- Level 10: 22 SP
Cast time:
- Default: 0.7 s
- With a Two-Handed Sword equipped: 0.35 s
Knockback: 1 cell.
Chain explosion: When the knocked-back target collides with a wall or another enemy, all enemies in the collision area take the same damage as the initial hit. Chain explosions can continue to trigger if additional enemies are knocked into walls or each other.
Damage formula: (100 + 40 × SkillLv)% of ATK
- Level 1: 140% ATK
- Level 5: 300% ATK
- Level 10: 500% ATK
Leveling
| Level | SP Cost | Damage | Cast Time (default) | Cast Time (2H Sword) |
|---|---|---|---|---|
| 1 | 13 | 140% ATK | 0.7 s | 0.35 s |
| 2 | 14 | 180% ATK | 0.7 s | 0.35 s |
| 3 | 15 | 220% ATK | 0.7 s | 0.35 s |
| 4 | 16 | 260% ATK | 0.7 s | 0.35 s |
| 5 | 17 | 300% ATK | 0.7 s | 0.35 s |
| 6 | 18 | 340% ATK | 0.7 s | 0.35 s |
| 7 | 19 | 380% ATK | 0.7 s | 0.35 s |
| 8 | 20 | 420% ATK | 0.7 s | 0.35 s |
| 9 | 21 | 460% ATK | 0.7 s | 0.35 s |
| 10 | 22 | 500% ATK | 0.7 s | 0.35 s |
Notes
The chain explosion mechanic makes Bowling Bash particularly effective in maps with wall boundaries, narrow corridors, or tightly grouped enemy spawns. In open fields with only one enemy present, no chain occurs and the skill simply deals its damage and knocks the target back one cell.
The halved cast time with a two-handed sword is a significant advantage for two-handed sword builds, allowing faster and more fluid use in combat.