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Charge Attack

From Vortex Legends
Charge Attack
JobKnight
TypeOffensive (Physical)
TargetSingle enemy
Max level1
SP cost15
Cast time0.5 s (uninterruptible)
Cooldown5 s
Range14 cells

Overview

Charge Attack launches the Knight across the map at a target up to fourteen cells away, dealing physical damage on impact. The skill rewards picking distant targets: the farther the Knight travels, the more damage is dealt. Two-handed weapons double the final damage. There is also a chance to stun the target on arrival. The cast cannot be interrupted. Charge Attack is a single-rank platinum skill unlocked automatically at job change.

Mechanics

Single rank only. No leveling variation.

Cast time: 0.5 s. This cast cannot be interrupted by damage (it is fully fixed).

Cooldown: 5 seconds after use.

Range: Up to 14 cells.

Damage by distance traveled:

  • 0–3 cells: 150% ATK
  • 4–7 cells: 200% ATK
  • 8–11 cells: 250% ATK
  • 12–14 cells: 300% ATK

Two-handed weapon modifier: If a two-handed weapon is equipped (Two-Handed Sword, Two-Handed Spear, or Two-Handed Axe), the final damage is doubled.

Combined maximums:

  • Maximum range, one-handed weapon: 300% ATK
  • Maximum range, two-handed weapon: 600% ATK

Stun: 25% chance to inflict Stun on the target.

Restrictions:

  • Cannot be used in War of Emperium (WoE).
  • Cannot be used in Battlegrounds (BG).

Notes

Charge Attack does not require a specific weapon type to activate. The two-handed multiplier applies based on what is equipped at the time of the cast, not at the time of impact.

Because the cast cannot be interrupted, Charge Attack can be activated safely even under incoming fire. The 5-second cooldown limits its use to roughly once per engagement opener.