High Wizard
High Wizard
The High Wizard is the transcendent (rebirth) form of the Wizard, and the pinnacle of offensive magic on the Mage line. A High Wizard keeps the entire Mage and Wizard arsenal and gains a handful of powerful new tools: deeper SP sustain, a burst of magic amplification before a big spell, and the capstone skills that complete the Wizard's three specialization branches.
The branch system carried up from Wizard reaches its peak here:
- Tempest (Wind) — culminates in Killing Wind, which makes Wind magic hit harder the lower the target's health.
- Frost (Water) — culminates in Ice Block, a total-invulnerability survival skill.
- Fire — explosive burst damage (in development, see below).
Skills
Soul Drain
| Job | High Wizard |
|---|---|
| Type | Passive |
| Max level | 10 |
Permanently raises the High Wizard's maximum SP and restores SP whenever a targeted offensive spell lands the killing blow on an enemy.
→ Soul Drain
Mystical Amplification
| Job | High Wizard |
|---|---|
| Type | Supportive |
| Max level | 10 |
Concentrates the caster's power to amplify the magic attack of the very next damaging spell before fading.
→ Mystical Amplification
Napalm Vulcan
| Job | High Wizard |
|---|---|
| Type | Offensive (Magic) |
| Element | Ghost |
| Max level | 5 |
Strikes the target with repeated Ghost-property magic blows that may inflict Curse and split their damage among nearby enemies.
→ Napalm Vulcan
Ganbantein
| Job | High Wizard |
|---|---|
| Type | Supportive |
| Max level | 1 |
Clears ground-placed magic and effects from a targeted cell, dispelling hazards and barriers at the cost of gemstones.
→ Ganbantein
Specialization branches
Each branch is rooted in skills learned as a Wizard and completed here at High Wizard. The standard Mage and Wizard spells remain available to every build.
Tempest (Wind)
Deals more damage the lower the target's health, growing stronger the longer a fight lasts. Rooted in Wind Ivy at Wizard tier, it is completed by a passive that empowers all of the caster's Wind magic against wounded foes.
Killing Wind
| Job | High Wizard |
|---|---|
| Type | Passive |
| Max level | 10 |
A passive that makes all of the High Wizard's Wind magic strike harder the closer the target is to death, rewarding focus fire and shining against high-HP bosses.
→ Killing Wind
Rooted in the Wizard skill Wind Ivy.
Frost (Water)
The control and survival branch. Rooted in Frostbite and Frost Nova at Wizard tier, it is completed by an emergency invulnerability skill.
Ice Block
| Job | High Wizard |
|---|---|
| Type | Supportive (defensive) |
| Max level | 5 |
Encases the caster in ice, granting immunity to all damage and washing off a stack of harmful effects, at the cost of being unable to move or act until the shell breaks.
→ Ice Block
Rooted in the Wizard skills Frostbite and Frost Nova.
Fire
⚠️ This section is a work in progress. Class details may change before final release.
See also
Wizard · Mage · Professor · Transcendent Classes · Classes