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Investigate

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Investigate
JobMonk / Champion
TypeActive (offensive)
TargetSingle
ElementNeutral
Max level5
SP cost10 / 14 / 17 / 19 / 20
Spirit Spheres1
Range2 cells
Cast time1 s
After-cast delay0.5 s

Investigate

Overview

Investigate spends a spirit sphere on a precise strike that cannot be evaded. It is the Monk's answer to slippery targets, it breaks a Blade Stop hold on demand, and it is the entry point to the ranged half of the class through Finger Offensive.

Mechanics

  • Damage: 100 + 75 × SkillLv (% of ATK)
  • Ignores the target's evasion.
  • Damage is not reduced by the target's size.
  • Held spirit spheres add a small amount of extra damage, 3 ATK per sphere counted at the moment of the strike.
  • Consumes 1 spirit sphere and ends any Blade Stop hold.

Leveling

Level SP cost Damage
1 10 175% ATK
2 14 250% ATK
3 17 325% ATK
4 19 400% ATK
5 20 475% ATK

Notes

  • Level 3 is the prerequisite for Finger Offensive.
  • From a Blade Stop hold it is usable at Blade Stop level 3 and above, which makes it the cheapest reliable way to end a lock.
  • With Tempered Will at level 5 or higher, Investigate remains usable under Steel Body.