Thermal Haze: Difference between revisions
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class-wiki: Ninja balance sync (eaea6db2f) |
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<tr><th style="text-align:left">Type</th><td>Passive</td></tr> | <tr><th style="text-align:left">Type</th><td>Passive</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">Duration</th><td>5s</td></tr> | |||
<tr><th style="text-align:left">Requires</th><td>[[Ice Meteor]] Lv3, [[Crimson Fire Petal]] Lv5</td></tr> | <tr><th style="text-align:left">Requires</th><td>[[Ice Meteor]] Lv3, [[Crimson Fire Petal]] Lv5</td></tr> | ||
</table> | </table> | ||
'''Thermal Haze''' is a passive skill of the [[Ninja]]. Enemies hit by the Ninja's Fire magic are wrapped in a heat haze that makes them weaker against the same Ninja's Water magic. | |||
'''Thermal Haze''' is a passive | |||
== Overview == | == Overview == | ||
Thermal Haze | Thermal Haze links the Ninja's Fire and Water magic. Each time one of the Ninja's Fire spells hits an enemy, that enemy is marked for 5 seconds. While the mark lasts, the Ninja who applied it deals more damage to that enemy with Water magic. The skill deals no damage on its own. | ||
== Mechanics == | == Mechanics == | ||
'''Effect:''' | '''Effect:''' Water magic damage against a marked target is increased by (10 + 6 × SkillLv)%. | ||
* The damage | * '''Applied by:''' [[Crimson Fire Petal]], [[Crimson Fire Formation]] and [[Raging Fire Dragon]]. The mark is applied on hit, so every enemy struck by these skills is marked, and every hit refreshes the 5 second duration. | ||
* The | * '''Benefits:''' [[Spear of Ice]] and [[Ice Meteor]]. The bonus multiplies the full damage of the skill. | ||
* [[Hidden Water]] deals no damage, so it gains nothing from the mark. | |||
* An enemy can carry only one Thermal Haze mark. Only the Ninja who applied it receives the bonus. | |||
* Another Ninja can replace the mark and renew its duration if their Thermal Haze level is the same or higher. | |||
* The duration is always 5 seconds and does not change with level. | |||
== Leveling == | == Leveling == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Water damage bonus !! | ! Level !! Water damage bonus !! Mark duration | ||
|- | |- | ||
| 1 || | | 1 || +16% || 5s | ||
|- | |- | ||
| 2 || | | 2 || +22% || 5s | ||
|- | |- | ||
| 3 || | | 3 || +28% || 5s | ||
|- | |- | ||
| 4 || | | 4 || +34% || 5s | ||
|- | |- | ||
| 5 || 40% || | | 5 || +40% || 5s | ||
|} | |} | ||
| Line 39: | Line 42: | ||
== Notes == | == Notes == | ||
* This is a passive skill | * This is a passive skill. It works on its own whenever a Fire spell hits. | ||
* It is part of a three-skill | * It is part of a three-skill elemental chain with [[Combustion Gale]] (Wind into Fire) and [[Hydro Gale]] (Water into Wind). | ||
[[Category:Ninja skills]] | [[Category:Ninja skills]] | ||
[[Category:Passive skills]] | [[Category:Passive skills]] | ||
Latest revision as of 20:17, 4 October 2026
| Job | Ninja |
|---|---|
| Type | Passive |
| Max level | 5 |
| Duration | 5s |
| Requires | Ice Meteor Lv3, Crimson Fire Petal Lv5 |
Thermal Haze is a passive skill of the Ninja. Enemies hit by the Ninja's Fire magic are wrapped in a heat haze that makes them weaker against the same Ninja's Water magic.
Overview
Thermal Haze links the Ninja's Fire and Water magic. Each time one of the Ninja's Fire spells hits an enemy, that enemy is marked for 5 seconds. While the mark lasts, the Ninja who applied it deals more damage to that enemy with Water magic. The skill deals no damage on its own.
Mechanics
Effect: Water magic damage against a marked target is increased by (10 + 6 × SkillLv)%.
- Applied by: Crimson Fire Petal, Crimson Fire Formation and Raging Fire Dragon. The mark is applied on hit, so every enemy struck by these skills is marked, and every hit refreshes the 5 second duration.
- Benefits: Spear of Ice and Ice Meteor. The bonus multiplies the full damage of the skill.
- Hidden Water deals no damage, so it gains nothing from the mark.
- An enemy can carry only one Thermal Haze mark. Only the Ninja who applied it receives the bonus.
- Another Ninja can replace the mark and renew its duration if their Thermal Haze level is the same or higher.
- The duration is always 5 seconds and does not change with level.
Leveling
| Level | Water damage bonus | Mark duration |
|---|---|---|
| 1 | +16% | 5s |
| 2 | +22% | 5s |
| 3 | +28% | 5s |
| 4 | +34% | 5s |
| 5 | +40% | 5s |
Requirements
- Ice Meteor Lv3
- Crimson Fire Petal Lv5
Notes
- This is a passive skill. It works on its own whenever a Fire spell hits.
- It is part of a three-skill elemental chain with Combustion Gale (Wind into Fire) and Hydro Gale (Water into Wind).