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Flip Tatami: Difference between revisions

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== Overview ==
== Overview ==
Flip Tatami is a short-range area attack centered on the caster. It deals weapon-element physical damage to enemies in a cross around the Ninja, pushes them away, and for a few seconds turns the user's own cell into protected ground that blocks incoming ranged physical attacks. It is most useful for creating breathing room against melee swarms and for shrugging off archers or gunners while repositioning.
Flip Tatami is a short-range area attack centered on the caster. It deals weapon-element physical damage to enemies in a cross around the Ninja, pushes them away, and for a few seconds protects the user from incoming ranged physical attacks. It is most useful for creating breathing room against melee swarms and for shrugging off archers or gunners while repositioning.


== Mechanics ==
== Mechanics ==
'''Effect:''' Deals damage to all enemies in a cross-shaped area around the user.
'''Effect:''' Deals physical damage to all enemies in a cross-shaped area around the user.


'''Damage:''' (100 + 10 × SkillLv)% ATK per target.
'''Damage formula:''' Damage = 100 + 10 × SkillLv (% of ATK) per target.


'''Reach (cross arms):''' the cross extends 1 / 2 / 2 / 3 / 3 cells from the user by skill level.
'''Reach (cross arms):''' the cross extends 1 / 2 / 2 / 3 / 3 cells from the user by skill level.


'''Knockback:''' enemies hit are pushed back.
'''Knockback:''' enemies hit are pushed back 3 cells.


'''Ranged protection:''' for the 3-second duration the skill acts like Pneuma for the user only, blocking ranged physical attacks aimed at the Ninja. It does not protect allies and does not block magic.
'''Ranged protection:''' for 3 seconds after the cast, the user is protected as if standing in Pneuma. Ranged physical attacks aimed at the Ninja are blocked. The effect covers the user only, does not protect allies and does not block magic.


== Leveling ==
== Leveling ==
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== Notes ==
== Notes ==
* The ranged-block effect only covers the user's current cell for the duration; moving off that cell ends the protection.
* The ranged protection is a personal effect that follows the Ninja for its 3 seconds; it is not tied to the cell where the skill was cast.
* Only ranged ''physical'' attacks are blocked; magic still hits normally.
* Only ranged ''physical'' attacks are blocked; magic still hits normally.
* The 3-second after-cast delay makes it a deliberate opener or escape tool rather than a spammable attack.


[[Category:Ninja skills]]
[[Category:Ninja skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Latest revision as of 20:16, 4 October 2026

Flip Tatami
JobNinja
TypeActive (Offensive)
TargetSelf (area around the user)
ElementWeapon
Max level5
SP cost15
Duration3s
After-cast delay3s
RequiresNone (base Ninja skill)

Flip Tatami is an active offensive skill of the Ninja class. The Ninja flips up the floor mats in a cross-shaped pattern around themselves, striking and knocking back every enemy caught in the burst while briefly shielding the user from ranged attacks.

Overview

Flip Tatami is a short-range area attack centered on the caster. It deals weapon-element physical damage to enemies in a cross around the Ninja, pushes them away, and for a few seconds protects the user from incoming ranged physical attacks. It is most useful for creating breathing room against melee swarms and for shrugging off archers or gunners while repositioning.

Mechanics

Effect: Deals physical damage to all enemies in a cross-shaped area around the user.

Damage formula: Damage = 100 + 10 × SkillLv (% of ATK) per target.

Reach (cross arms): the cross extends 1 / 2 / 2 / 3 / 3 cells from the user by skill level.

Knockback: enemies hit are pushed back 3 cells.

Ranged protection: for 3 seconds after the cast, the user is protected as if standing in Pneuma. Ranged physical attacks aimed at the Ninja are blocked. The effect covers the user only, does not protect allies and does not block magic.

Leveling

Level Damage Cross reach SP
1 110% ATK 1 cell 15
2 120% ATK 2 cells 15
3 130% ATK 2 cells 15
4 140% ATK 3 cells 15
5 150% ATK 3 cells 15

Requirements

None. Flip Tatami is a base skill available directly in the Ninja tree, and it is the gateway to Shadow Jump and Cicada Skin Shedding.

Notes

  • The ranged protection is a personal effect that follows the Ninja for its 3 seconds; it is not tied to the cell where the skill was cast.
  • Only ranged physical attacks are blocked; magic still hits normally.
  • The 3-second after-cast delay makes it a deliberate opener or escape tool rather than a spammable attack.