Triple Strike: Difference between revisions
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* Because the opener is on demand, a combo build no longer depends on the 30% proc to reach [[Chain Combo]] and [[Combo Finish]]. | * Because the opener is on demand, a combo build no longer depends on the 30% proc to reach [[Chain Combo]] and [[Combo Finish]]. | ||
* Its after-cast delay is not affected by status changes that normally lengthen or shorten skill delay. | * Its after-cast delay is not affected by status changes that normally lengthen or shorten skill delay. | ||
* With [[Tempered Will]] at level | * With [[Tempered Will]] at level 1 or higher, Triple Strike remains usable under [[Steel Body]]. | ||
[[Category:Monk skills]] | [[Category:Monk skills]] | ||
[[Category:Attack skills]] | [[Category:Attack skills]] | ||
Latest revision as of 20:41, 8 September 2026
| Job | Monk / Champion |
|---|---|
| Type | Active (combo opener) |
| Target | Single (melee) |
| Element | Weapon |
| Max level | 1 |
| SP cost | 10 |
| Cooldown | 1 s |
| Requires | Triple Attack Lv 5 |
Triple Strike
Overview
Triple Strike is a custom Vortex Legends skill that puts the Monk's opening flurry under the player's control. Instead of waiting for Triple Attack to proc, the Monk unleashes the same three-hit burst on command and immediately opens the combo window. It turns the combo chain from something that happens to a Monk into something a Monk starts.
Mechanics
- Damage: 100 + 20 × Triple Attack level (% of ATK), split into 3 hits
- Each hit can land a critical.
- On use, Chain Combo becomes available for a short window, targeting the enemy that was struck.
- Cooldown: 1 second.
The skill is level 1 only. All of its damage comes from the learned level of Triple Attack, so raising that passive raises this one at the same rate. It consumes no spirit spheres.
Leveling
Triple Strike has a single level. Its damage follows the Triple Attack passive:
| Triple Attack level | Triple Strike damage (total, 3 hits) |
|---|---|
| 5 | 200% ATK |
| 6 | 220% ATK |
| 7 | 240% ATK |
| 8 | 260% ATK |
| 9 | 280% ATK |
| 10 | 300% ATK |
Notes
- Because the opener is on demand, a combo build no longer depends on the 30% proc to reach Chain Combo and Combo Finish.
- Its after-cast delay is not affected by status changes that normally lengthen or shorten skill delay.
- With Tempered Will at level 1 or higher, Triple Strike remains usable under Steel Body.