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class-wiki: Ninja class dump (verified 1:1)
 
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Hidden Water</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Hidden Water</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>NJ_SUITON</code></td></tr>
<tr><th style="text-align:left">Job</th><td>[[Ninja]]</td></tr>
<tr><th style="text-align:left">Job</th><td>[[Ninja]]</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Debuff)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Debuff)</td></tr>
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<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15 → 42</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15 → 42</td></tr>
<tr><th style="text-align:left">Range</th><td>9</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Area</th><td>3x3 → 9x9</td></tr>
<tr><th style="text-align:left">Cast time</th><td>3s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>3s</td></tr>
<tr><th style="text-align:left">Duration</th><td>15s → 60s</td></tr>
<tr><th style="text-align:left">Duration</th><td>15s → 60s</td></tr>
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<tr><th style="text-align:left">Requires</th><td>[[Spear of Ice]] Lv5</td></tr>
<tr><th style="text-align:left">Requires</th><td>[[Spear of Ice]] Lv5</td></tr>
</table>
</table>
 
'''Hidden Water''' floods an area of ground. Enemies in the water are slowed and lose AGI, while allies inside are hidden by short bursts of Cloaking.
'''Hidden Water''' (<code>NJ_SUITON</code>) floods a patch of ground, slowing and weakening enemies who stand in it while shielding allies inside with brief bursts of Cloaking.


== Overview ==
== Overview ==
A Water-property ground effect that creates a puddle on the targeted cells. Enemies inside the puddle are slowed and have their AGI reduced, while allies are periodically granted Cloaking. Hidden Water shares its slot with [[Crimson Fire Formation]]: casting one cancels the other.
Hidden Water creates a pool of water on the target area. Enemies who enter it move more slowly and lose AGI. Allies standing inside are wrapped in Cloaking at regular intervals, which lets the party reposition or escape. The skill deals no damage and is used for control and support.


== Mechanics ==
== Mechanics ==
While standing in the puddle, enemies suffer:
* '''Enemies:''' Movement Speed is reduced by 50% and AGI is reduced by 0/3/3/3/5/5/5/8/8/8 (Lv1 to Lv10). An enemy is stopped in place when it first enters the water, unless it cannot be knocked back.
* Movement Speed −50%
* '''Allies:''' every 5 seconds, allies inside the area gain Cloaking for 3 seconds. Allies who are already hidden or cloaked are skipped. This Cloaking works without a nearby wall and ends if the ally takes damage.
* AGI reduction that scales with skill level
* Allies inside the water suffer no penalty. On PvP and War of Emperium maps, everyone except allies receives the penalties.
 
* '''Area:''' 3x3 at Lv1 to 3, 5x5 at Lv4 to 6, 7x7 at Lv7 to 9 and 9x9 at Lv10.
Every 5 seconds, allies standing in the area are granted Cloaking for 3 seconds.
* '''Duration:''' 10 + 5 × SkillLv seconds.
 
* '''SP cost:''' 12 + 3 × SkillLv.
The puddle deals no direct damage. Both the puddle's size and the AGI penalty grow with skill level.


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Area !! AGI reduction !! Duration !! SP
! Level !! Area !! AGI reduction !! Duration !! SP cost
|-
|-
| 1 || 3x3 || 0 || 15s || 15
| 1 || 3x3 || 0 || 15s || 15
Line 54: Line 52:
|}
|}


The −50% Movement Speed penalty is the same at every level.
The 50% Movement Speed penalty is the same at every level.


== Requirements ==
== Requirements ==
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== Notes ==
== Notes ==
* Shares its active slot with [[Crimson Fire Formation]]; casting either skill removes the other.
* Only one Hidden Water or [[Crimson Fire Formation]] can exist at a time. Casting either one removes the other.
* The Cloaking granted to allies refreshes every 5 seconds and lasts 3 seconds.
* Because it deals no damage, Hidden Water does not trigger or benefit from [[Thermal Haze]] or [[Hydro Gale]].
* Deals no damage; this is a control and support tool.
* Fire Rain can remove the water.
* Hidden Water Lv5 unlocks [[Ice Meteor]].


[[Category:Ninja skills]]
[[Category:Ninja skills]]
[[Category:Active skills]]
[[Category:Active skills]]

Latest revision as of 20:16, 4 October 2026

Hidden Water
JobNinja
TypeActive (Debuff)
TargetGround
ElementWater
Max level10
SP cost15 → 42
Range9 cells
Area3x3 → 9x9
Cast time3s
Duration15s → 60s
Catalyst1 Ice Stone
RequiresSpear of Ice Lv5

Hidden Water floods an area of ground. Enemies in the water are slowed and lose AGI, while allies inside are hidden by short bursts of Cloaking.

Overview

Hidden Water creates a pool of water on the target area. Enemies who enter it move more slowly and lose AGI. Allies standing inside are wrapped in Cloaking at regular intervals, which lets the party reposition or escape. The skill deals no damage and is used for control and support.

Mechanics

  • Enemies: Movement Speed is reduced by 50% and AGI is reduced by 0/3/3/3/5/5/5/8/8/8 (Lv1 to Lv10). An enemy is stopped in place when it first enters the water, unless it cannot be knocked back.
  • Allies: every 5 seconds, allies inside the area gain Cloaking for 3 seconds. Allies who are already hidden or cloaked are skipped. This Cloaking works without a nearby wall and ends if the ally takes damage.
  • Allies inside the water suffer no penalty. On PvP and War of Emperium maps, everyone except allies receives the penalties.
  • Area: 3x3 at Lv1 to 3, 5x5 at Lv4 to 6, 7x7 at Lv7 to 9 and 9x9 at Lv10.
  • Duration: 10 + 5 × SkillLv seconds.
  • SP cost: 12 + 3 × SkillLv.

Leveling

Level Area AGI reduction Duration SP cost
1 3x3 0 15s 15
2 3x3 3 20s 18
3 3x3 3 25s 21
4 5x5 3 30s 24
5 5x5 5 35s 27
6 5x5 5 40s 30
7 7x7 5 45s 33
8 7x7 8 50s 36
9 7x7 8 55s 39
10 9x9 8 60s 42

The 50% Movement Speed penalty is the same at every level.

Requirements

Catalysts

  • 1 Ice Stone

Notes

  • Only one Hidden Water or Crimson Fire Formation can exist at a time. Casting either one removes the other.
  • Because it deals no damage, Hidden Water does not trigger or benefit from Thermal Haze or Hydro Gale.
  • Fire Rain can remove the water.
  • Hidden Water Lv5 unlocks Ice Meteor.