Combo Finish: Difference between revisions
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class-wiki: Champion follow-ups; TW gate 9 |
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Combo Finish</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Combo Finish</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active (combo finisher)</td></tr> | <tr><th style="text-align:left">Type</th><td>Active (combo finisher)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Single + | <tr><th style="text-align:left">Target</th><td>Single + 5×5 splash</td></tr> | ||
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr> | <tr><th style="text-align:left">Element</th><td>Weapon</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>10</td></tr> | <tr><th style="text-align:left">Max level</th><td>10</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>6 → 15 | <tr><th style="text-align:left">SP cost</th><td>6 → 15</td></tr> | ||
<tr><th style="text-align:left">Spirit Spheres</th><td>1</td></tr> | <tr><th style="text-align:left">Spirit Spheres</th><td>1</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>2 cells</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>Chain Combo Lv 3</td></tr> | |||
</table> | </table> | ||
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== Overview == | == Overview == | ||
Combo Finish | Combo Finish closes the basic Monk chain with a pair of brutal thrusts that spill over onto everything around the target. Landing it leaves the Monk in Momentum, a short state that sharpens reflexes and softens incoming blows, and it is the doorway to [[Asura Strike]] for a Monk in the right state. | ||
== Mechanics == | == Mechanics == | ||
''' | * '''Damage:''' 240 + 60 × SkillLv + 2 × AGI (% of ATK), split into 2 hits | ||
* Hits the target and every enemy in a 5×5 area around it. | |||
* Each hit can land a critical. | |||
* Consumes 1 spirit sphere. | |||
''' | '''Momentum.''' Every cast grants the Monk a 20-second state that adds AGI equal to the skill level and reduces physical damage taken by 5%. Recasting refreshes it. | ||
'''What it opens:''' [[Asura Strike]], if the Monk is in [[Explosion Spirits]] and still holds at least 4 spirit spheres. On the [[Champion]] line it also opens Tiger Fist and Chain Crush Combo. | |||
== Leveling == | |||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! | ! Level !! SP cost !! Damage (total, 2 hits) !! Momentum AGI | ||
|- | |- | ||
| 1 || 300% | | 1 || 6 || 300% + 2×AGI% ATK || +1 | ||
|- | |- | ||
| 2 || 360% | | 2 || 7 || 360% + 2×AGI% ATK || +2 | ||
|- | |- | ||
| 3 || 420% | | 3 || 8 || 420% + 2×AGI% ATK || +3 | ||
|- | |- | ||
| 4 || 480% | | 4 || 9 || 480% + 2×AGI% ATK || +4 | ||
|- | |- | ||
| 5 || 540% | | 5 || 10 || 540% + 2×AGI% ATK || +5 | ||
|- | |- | ||
| 6 || 600% | | 6 || 11 || 600% + 2×AGI% ATK || +6 | ||
|- | |- | ||
| 7 || 660% | | 7 || 12 || 660% + 2×AGI% ATK || +7 | ||
|- | |- | ||
| 8 || 720% | | 8 || 13 || 720% + 2×AGI% ATK || +8 | ||
|- | |- | ||
| 9 || 780% | | 9 || 14 || 780% + 2×AGI% ATK || +9 | ||
|- | |- | ||
| 10 || 840% | | 10 || 15 || 840% + 2×AGI% ATK || +10 | ||
|} | |} | ||
Momentum lasts 20 seconds and gives −5% physical damage taken at every level. | |||
'''Combo chain.''' Combo Finish follows [[Chain Combo]]. For a Champion the chain can continue into [[Tiger Fist]] or [[Chain Crush Combo]] instead of stopping here. | |||
With [[Tempered Will]] at level 9 or higher, Combo Finish remains usable under [[Steel Body]]. | |||
== Notes == | == Notes == | ||
* | * AGI counts twice here, so it is the strongest single stat for a combo Monk once the chain is reliable. | ||
* | * Keeping Momentum up between chains is worth planning for: the AGI it adds feeds straight back into the next Combo Finish. | ||
* Reaching [[Asura Strike]] through this skill requires 4 spheres left after the finisher, which means opening the chain with a full reserve. | |||
[[Category:Monk skills]] | [[Category:Monk skills]] | ||
[[Category:Attack skills]] | [[Category:Attack skills]] | ||
Latest revision as of 20:41, 8 September 2026
| Job | Monk / Champion |
|---|---|
| Type | Active (combo finisher) |
| Target | Single + 5×5 splash |
| Element | Weapon |
| Max level | 10 |
| SP cost | 6 → 15 |
| Spirit Spheres | 1 |
| Range | 2 cells |
| Requires | Chain Combo Lv 3 |
Combo Finish
Overview
Combo Finish closes the basic Monk chain with a pair of brutal thrusts that spill over onto everything around the target. Landing it leaves the Monk in Momentum, a short state that sharpens reflexes and softens incoming blows, and it is the doorway to Asura Strike for a Monk in the right state.
Mechanics
- Damage: 240 + 60 × SkillLv + 2 × AGI (% of ATK), split into 2 hits
- Hits the target and every enemy in a 5×5 area around it.
- Each hit can land a critical.
- Consumes 1 spirit sphere.
Momentum. Every cast grants the Monk a 20-second state that adds AGI equal to the skill level and reduces physical damage taken by 5%. Recasting refreshes it.
What it opens: Asura Strike, if the Monk is in Explosion Spirits and still holds at least 4 spirit spheres. On the Champion line it also opens Tiger Fist and Chain Crush Combo.
Leveling
| Level | SP cost | Damage (total, 2 hits) | Momentum AGI |
|---|---|---|---|
| 1 | 6 | 300% + 2×AGI% ATK | +1 |
| 2 | 7 | 360% + 2×AGI% ATK | +2 |
| 3 | 8 | 420% + 2×AGI% ATK | +3 |
| 4 | 9 | 480% + 2×AGI% ATK | +4 |
| 5 | 10 | 540% + 2×AGI% ATK | +5 |
| 6 | 11 | 600% + 2×AGI% ATK | +6 |
| 7 | 12 | 660% + 2×AGI% ATK | +7 |
| 8 | 13 | 720% + 2×AGI% ATK | +8 |
| 9 | 14 | 780% + 2×AGI% ATK | +9 |
| 10 | 15 | 840% + 2×AGI% ATK | +10 |
Momentum lasts 20 seconds and gives −5% physical damage taken at every level.
Combo chain. Combo Finish follows Chain Combo. For a Champion the chain can continue into Tiger Fist or Chain Crush Combo instead of stopping here.
With Tempered Will at level 9 or higher, Combo Finish remains usable under Steel Body.
Notes
- AGI counts twice here, so it is the strongest single stat for a combo Monk once the chain is reliable.
- Keeping Momentum up between chains is worth planning for: the AGI it adds feeds straight back into the next Combo Finish.
- Reaching Asura Strike through this skill requires 4 spheres left after the finisher, which means opening the chain with a full reserve.