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Thermal Haze: Difference between revisions

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<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Type</th><td>Passive</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Duration</th><td>5s</td></tr>
<tr><th style="text-align:left">Requires</th><td>[[Ice Meteor]] Lv3, [[Crimson Fire Petal]] Lv5</td></tr>
<tr><th style="text-align:left">Requires</th><td>[[Ice Meteor]] Lv3, [[Crimson Fire Petal]] Lv5</td></tr>
</table>
</table>
 
'''Thermal Haze''' is a passive skill of the [[Ninja]]. Enemies hit by the Ninja's Fire magic are wrapped in a heat haze that makes them weaker against the same Ninja's Water magic.
'''Thermal Haze''' is a passive elemental-haze skill of the [[Ninja]]. After using a Fire skill, the rising heat shock leaves the target vulnerable to the Ninja's Water magic.


== Overview ==
== Overview ==
Thermal Haze is the Fire-to-Water link in the Ninja's elemental haze chain. Whenever the Ninja lands a Fire skill, a short-lived haze is applied to the target. While that haze is active, the same Ninja's Water magic deals increased damage to the affected target. The skill deals no damage of its own.
Thermal Haze links the Ninja's Fire and Water magic. Each time one of the Ninja's Fire spells hits an enemy, that enemy is marked for 5 seconds. While the mark lasts, the Ninja who applied it deals more damage to that enemy with Water magic. The skill deals no damage on its own.


== Mechanics ==
== Mechanics ==
'''Effect:''' after using a Fire skill, the target is afflicted with a haze for 5 seconds. While the haze lasts, the damage of the Ninja's Water magic skills is increased by (8 × SkillLv)%.
'''Effect:''' Water magic damage against a marked target is increased by (10 + 6 × SkillLv)%.


* The damage bonus only benefits the Ninja who applied the haze.
* '''Applied by:''' [[Crimson Fire Petal]], [[Crimson Fire Formation]] and [[Raging Fire Dragon]]. The mark is applied on hit, so every enemy struck by these skills is marked, and every hit refreshes the 5 second duration.
* The haze duration is a fixed 5 seconds and does not scale with level.
* '''Benefits:''' [[Spear of Ice]] and [[Ice Meteor]]. The bonus multiplies the full damage of the skill.
* Fire skills that apply this haze include [[Crimson Fire Petal]] and [[Raging Fire Dragon]].
* [[Hidden Water]] deals no damage, so it gains nothing from the mark.
* An enemy can carry only one Thermal Haze mark. Only the Ninja who applied it receives the bonus.
* Another Ninja can replace the mark and renew its duration if their Thermal Haze level is the same or higher.
* The duration is always 5 seconds and does not change with level.


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Water damage bonus !! Haze duration
! Level !! Water damage bonus !! Mark duration
|-
|-
| 1 || 8% || 5 s
| 1 || +16% || 5s
|-
|-
| 2 || 16% || 5 s
| 2 || +22% || 5s
|-
|-
| 3 || 24% || 5 s
| 3 || +28% || 5s
|-
|-
| 4 || 32% || 5 s
| 4 || +34% || 5s
|-
|-
| 5 || 40% || 5 s
| 5 || +40% || 5s
|}
|}
== Requirements ==
* [[Ice Meteor]] Lv3
* [[Crimson Fire Petal]] Lv5


== Notes ==
== Notes ==
* This is a passive skill; it activates automatically through the use of Fire skills and is not cast directly.
* This is a passive skill. It works on its own whenever a Fire spell hits.
* It is part of a three-skill haze rotation together with [[Combustion Gale]] (Wind → Fire) and [[Hydro Gale]] (Water → Wind).
* It is part of a three-skill elemental chain with [[Combustion Gale]] (Wind into Fire) and [[Hydro Gale]] (Water into Wind).


[[Category:Ninja skills]]
[[Category:Ninja skills]]
[[Category:Passive skills]]
[[Category:Passive skills]]

Latest revision as of 20:17, 4 October 2026

Thermal Haze
JobNinja
TypePassive
Max level5
Duration5s
RequiresIce Meteor Lv3, Crimson Fire Petal Lv5

Thermal Haze is a passive skill of the Ninja. Enemies hit by the Ninja's Fire magic are wrapped in a heat haze that makes them weaker against the same Ninja's Water magic.

Overview

Thermal Haze links the Ninja's Fire and Water magic. Each time one of the Ninja's Fire spells hits an enemy, that enemy is marked for 5 seconds. While the mark lasts, the Ninja who applied it deals more damage to that enemy with Water magic. The skill deals no damage on its own.

Mechanics

Effect: Water magic damage against a marked target is increased by (10 + 6 × SkillLv)%.

  • Applied by: Crimson Fire Petal, Crimson Fire Formation and Raging Fire Dragon. The mark is applied on hit, so every enemy struck by these skills is marked, and every hit refreshes the 5 second duration.
  • Benefits: Spear of Ice and Ice Meteor. The bonus multiplies the full damage of the skill.
  • Hidden Water deals no damage, so it gains nothing from the mark.
  • An enemy can carry only one Thermal Haze mark. Only the Ninja who applied it receives the bonus.
  • Another Ninja can replace the mark and renew its duration if their Thermal Haze level is the same or higher.
  • The duration is always 5 seconds and does not change with level.

Leveling

Level Water damage bonus Mark duration
1 +16% 5s
2 +22% 5s
3 +28% 5s
4 +34% 5s
5 +40% 5s

Requirements

Notes

  • This is a passive skill. It works on its own whenever a Fire spell hits.
  • It is part of a three-skill elemental chain with Combustion Gale (Wind into Fire) and Hydro Gale (Water into Wind).