Earth Drive
| Job | Paladin |
|---|---|
| Type | Offensive (Physical) |
| Target | Enemies around the caster |
| Element | Earth |
| Max level | 5 |
| SP cost | 12 / 18 / 24 / 30 / 36 |
| Range | Self (7x7 cells around the caster) |
| Cast time | 1.4 sec (cannot be interrupted) |
| Cooldown | 3 sec |
| Duration | 10 sec (Shattered Guard) |
| Catalyst | Shield equipped |
| Requires | Shield Charge Lv 5 |
Earth Drive is an offensive physical skill of the Paladin class that slams the equipped shield into the ground, sending a shock through every nearby enemy and leaving them with a broken guard. It is the Paladin's area damage option for a shield build, and it sets up harder-hitting shield strikes afterwards.
Overview
Earth Drive hits everything around the Paladin at once and applies Shattered Guard to each enemy caught in the blast. Shattered Guard slows its victims, makes them take more physical damage, and leaves them more vulnerable to the Paladin's own shield attacks, so Earth Drive works both as a crowd-clearing hit and as an opener before Shield Charge or another Earth Drive.
Mechanics
The slam covers a 7x7 area centred on the Paladin and hits every enemy in it. A shield must be equipped. The cast cannot be interrupted by incoming damage.
Damage formula: Damage = (100 + VIT) × SkillLv (% of ATK)
The full amount is delivered as one bundle of 3 hits, and the strikes are forced to the Earth element regardless of the weapon.
Shattered Guard: Every enemy hit suffers Shattered Guard for 10 seconds:
- Movement speed reduced by 25%. This penalty does not stack with similar slows; the strongest one applies.
- Physical damage taken increased by 10%, from both normal attacks and skills.
- Shield Charge and Earth Drive deal +(5 × SkillLv)% more damage to an enemy already suffering Shattered Guard, using the level the effect was applied at.
Shattered Guard cannot be dispelled.
Requirements
A shield must be equipped for the skill to be used.
Leveling
Damage scales with both skill level and the Paladin's VIT, and the Shattered Guard amplification grows alongside it.
| Level | Damage (% of ATK) | Shield damage amplification | SP cost |
|---|---|---|---|
| 1 | (100 + VIT)% | +5% | 12 |
| 2 | (200 + 2 × VIT)% | +10% | 18 |
| 3 | (300 + 3 × VIT)% | +15% | 24 |
| 4 | (400 + 4 × VIT)% | +20% | 30 |
| 5 | (500 + 5 × VIT)% | +25% | 36 |
Notes
- Because VIT feeds the damage directly, Earth Drive rewards the same defensive stat a shield Paladin already builds.
- The short cooldown lets the Paladin refresh Shattered Guard on a group of enemies and benefit from the amplification on the following casts.
- The Earth element means the skill is strong against enemies weak to Earth and poor against those that resist it, whatever the equipped weapon is.