Piercing Shot
Appearance
| Job | Gunslinger |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 11 → 15 |
| Range | 9 cells (+ Single Action) |
| Cast time | 1s |
| Duration | Bleeding 20s |
| Catalyst | 1 Bullet |
| Weapon | Revolver or Rifle |
| Requires | Tracking Lv 5 |
Piercing Shot is a Gunslinger shot aimed at a weak point, dealing damage with a chance to cause Bleeding.
Overview
Piercing Shot is a follow-up to Tracking for rifle users. It deals more damage with a Rifle than with a Revolver and can leave the target bleeding.
Mechanics
Fires at a weak point of the target, dealing 100 + 50 × SkillLv % ATK with a Revolver or 100 + 75 × SkillLv % ATK with a Rifle. It has a 5 + 2 × SkillLv % chance to inflict Bleeding for 20 seconds. Its range is extended by Single Action. Consumes 1 Bullet.
Damage formula: 100 + 50 × SkillLv % of ATK (Revolver), 100 + 75 × SkillLv % of ATK (Rifle)
SP cost is 10 + SkillLv.
Leveling
| Level | Damage (Revolver) | Damage (Rifle) | Bleeding chance | SP |
|---|---|---|---|---|
| 1 | 150% | 175% | 7% | 11 |
| 2 | 200% | 250% | 9% | 12 |
| 3 | 250% | 325% | 11% | 13 |
| 4 | 300% | 400% | 13% | 14 |
| 5 | 350% | 475% | 15% | 15 |
Notes
Bleeding drains HP over time and stops natural regeneration.