Madness Canceller
Appearance
| Job | Gunslinger |
|---|---|
| Type | Supportive (toggle) |
| Target | Self |
| Max level | 5 |
| SP cost | 15 |
| Cast time | 1s |
| Cooldown | 1s after-cast delay |
| Duration | 20s → 100s |
| Catalyst | 1 Coin |
| Requires | Increasing Accuracy Lv 5 |
Madness Canceller is a Gunslinger offensive stance that roots the gunner in place in exchange for ATK and attack speed.
Overview
Madness Canceller is the offensive half of the Gunslinger's two stances. The Gunslinger plants their feet and fires faster and harder, at the cost of being unable to move.
Mechanics
Consumes 1 coin. While active the Gunslinger gains +20 × SkillLv ATK and +(10 + 2 × SkillLv) % ASPD, but cannot move. The stance lasts 20 × SkillLv seconds.
Casting Madness Canceller again while it is active turns it off. It cannot be active together with Adjustment: starting one ends the other.
Leveling
| Level | ATK | ASPD | Duration |
|---|---|---|---|
| 1 | +20 | +12% | 20s |
| 2 | +40 | +14% | 40s |
| 3 | +60 | +16% | 60s |
| 4 | +80 | +18% | 80s |
| 5 | +100 | +20% | 100s |
Notes
Because the Gunslinger cannot move, the stance works best when the target comes to you or is held in place.