Adjustment
Appearance
| Job | Gunslinger |
|---|---|
| Type | Supportive (toggle) |
| Target | Self |
| Max level | 5 |
| SP cost | 15 |
| Cast time | 1s |
| Cooldown | 1s after-cast delay |
| Duration | 40s → 200s |
| Catalyst | 1 Coin |
| Requires | Increasing Accuracy Lv 5 |
Adjustment is a Gunslinger defensive stance that trades accuracy for evasion and protection against ranged attacks.
Overview
Adjustment is the defensive half of the Gunslinger's two stances. It is meant for fights against archers, gunners and other ranged physical attackers.
Mechanics
Consumes 1 coin. While active the Gunslinger gains +8 × SkillLv FLEE and takes 4 × SkillLv % less damage from ranged physical attacks, but loses 20 HIT. The stance lasts 40 × SkillLv seconds.
Casting Adjustment again while it is active turns it off. Adjustment and Madness Canceller cannot be active together: starting one ends the other.
Leveling
| Level | FLEE | Ranged damage taken | HIT | Duration |
|---|---|---|---|---|
| 1 | +8 | −4% | −20 | 40s |
| 2 | +16 | −8% | −20 | 80s |
| 3 | +24 | −12% | −20 | 120s |
| 4 | +32 | −16% | −20 | 160s |
| 5 | +40 | −20% | −20 | 200s |
Notes
Increasing Accuracy helps offset the HIT penalty.