Jump to content

Asura Strike

From Vortex Legends
Revision as of 21:35, 31 August 2026 by Admin (talk | contribs) (class-wiki: Monk migration, verified 1:1 against live server code)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Asura Strike
JobMonk / Champion
TypeActive (offensive)
TargetSingle (melee)
Max level5
SP cost1 (all remaining SP is spent)
Spirit Spheres5
Range2 cells
Cast time4 → 2 s
After-cast delay3 → 1 s
Duration5 min reuse lock
RequiresCombo Finish Lv 3, Explosion Spirits Lv 3, and Explosion Spirits active

Asura Strike

Overview

Asura Strike is the Monk's ultimate technique and the reason the class hoards SP. The Monk pours everything it has into one palm strike that ignores armour and evasion entirely, then is left empty: no SP, no spheres, no frenzy, and a long lock before the strike can be used again. It is a single decisive blow, prepared rather than improvised.

Mechanics

  • Damage: 800 + SP × 10 (% of ATK), using the SP held at the moment of the cast
  • Ignores the target's defense and evasion, and is not reduced by target size.
  • Consumes 5 spirit spheres and sets the Monk's SP to 0.
  • Ends Explosion Spirits and any Blade Stop hold.
  • The Monk is thrown back 3 cells from the target as the blow lands.
  • Cannot be used again for 5 minutes.

The Monk must be in Explosion Spirits to cast it. Damage is capped at an extremely high value that ordinary characters never reach, so in practice every point of SP is worth 10% ATK.

Reaching it from a combo. After Combo Finish, with Explosion Spirits up and at least 4 spheres still held, Asura Strike becomes available as the next link in the chain. On the Champion line, Tiger Fist and Chain Crush Combo open it the same way.

Leveling

Level Cast time After-cast delay
1 4 s 3 s
2 3.5 s 2.5 s
3 3 s 2 s
4 2.5 s 1.5 s
5 2 s 1 s

Damage does not change with skill level. Only the speed of the cast does.

Damage examples

SP at cast Damage
500 5,800% ATK
1,000 10,800% ATK
1,500 15,800% ATK

Notes

  • Everything that raises maximum SP raises the hit directly, so SP gear and buffs matter more than attack gear on the cast itself.
  • Body Relocation blocks Asura Strike for 2 seconds, so closing distance with it must be timed before the cast, not immediately before.
  • Reaching it through the combo chain removes the cast time, which is the usual way it is landed on a moving target.