Stalker
Stalker
Stalker is the transcendent (rebirth) advancement of the Rogue. Where the Rogue learned to steal, strip and stalk, the Stalker perfects those crafts into a single, ruthless discipline built around tearing an enemy apart: stripping their gear, turning feigned afflictions into real ones, and grinding down anyone already suffering. A set of utility skills, from stolen magic to improved stealth, rounds out the kit.
The Stalker keeps everything the Rogue and Thief lines teach, then layers on tools for controlling a fight rather than simply winning the exchange. A skilled Stalker chooses when to strip a foe bare, when to poison the well with false ailments, and when to slip away and reappear elsewhere.
Debuffer
Fake Ailment
| Job | Stalker |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 1 |
Fake Ailment lets the Stalker feign a random status ailment on themselves. The effect is purely cosmetic and changes nothing on its own, but it sets up Foul Play: when that skill lands, each feigned ailment becomes the real thing on the victim. It is the opening move of the Stalker's ailment-transfer game. → Fake Ailment
Foul Play
| Job | Stalker |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
Foul Play is a close-range strike that offloads every status ailment the Stalker is carrying onto the target and wipes them clean from the caster. Ailments faked with Fake Ailment become genuine on the victim, letting a Stalker weaponise conditions they never truly suffered. It hits harder when launched straight out of Hiding and cannot be interrupted once the blow begins. → Foul Play
Aggravate
| Job | Stalker |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 1 |
Aggravate is a flurry of blows that grows more punishing the more status ailments and stripped-gear effects already burden the target, and it always connects regardless of the enemy's Flee. When the target is sufficiently afflicted, the assault consumes those conditions to leave behind Toxic Shock, a lingering slow that also weakens the enemy's attack and defense. → Aggravate
Full Strip
| Job | Stalker |
|---|---|
| Type | Active |
| Target | Enemy |
| Max level | 3 |
Full Strip tears a target's weapon, shield, armor and headgear away in a single motion, leaving them exposed. Against monsters it instead saps their combat stats. It is the culmination of the Rogue's individual divesting skills, folding all four strips into one strike. → Full Strip
Utility
Shadow Spell
| Job | Stalker |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
Shadow Spell binds a magic skill the Stalker has copied through Plagiarism and readies it for automatic casting. While active, the Stalker's weapon attacks have a chance to unleash the bound spell for free, turning ordinary melee or ranged fighting into a steady stream of stolen magic. → Shadow Spell
Reject Sword
| Job | Stalker |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
Reject Sword sets a defensive stance against blade-wielding attackers. While it holds, melee blows from sword and dagger users are partly turned back on their owner, punishing anyone who closes in with steel. → Reject Sword
Stealth
| Job | Stalker |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
Stealth lets the Stalker melt out of sight, becoming undetectable by ordinary means while still moving freely. Staying hidden gradually sharpens the Stalker's body, granting bonus strength and agility, at the cost of a steady trickle of SP. → Stealth
One-Hand Quicken
| Job | Stalker |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
One-Hand Quicken sharpens the Stalker's handling of a one-handed weapon, speeding up their strikes and improving their evasion for a time. It rewards the light, fast dagger builds the class is built around. → One-Hand Quicken
Advancement
The Stalker is the final rebirth class of the Rogue line and has no further advancement.