Stealth
| Job | Stalker |
|---|---|
| Type | Active |
| Target | Self |
| Max level | 5 |
| SP cost | 10 |
| Cast time | 1.2 sec |
| Upkeep | (10 + 2 × SkillLv) SP every 10 sec |
Stealth hides the Stalker from view, making them undetectable by ordinary detection while still able to move around. It is a toggle: it stays on until the Stalker turns it off, is revealed, or runs out of SP. Staying hidden gradually grants a bonus to STR and AGI.
Overview
Stealth is the Stalker's long-term concealment tool. Unlike a fixed-duration hide, it drains SP over time and lasts as long as the Stalker can pay for it. While hidden the Stalker cannot attack, but they keep moving and, after a short time, become physically stronger and more agile.
Mechanics
While Stealth is active:
- Movement speed: the Stalker moves at ( 65 + 5 × SkillLv )% of normal speed, so higher levels move closer to full speed while hidden.
- SP upkeep: ( 10 + 2 × SkillLv ) SP is drained every 10 seconds. When the Stalker can no longer pay, Stealth ends.
- Hidden bonus: after staying hidden for about 10 seconds, the Stalker gains +( 2 × SkillLv ) STR and +( 2 × SkillLv ) AGI. This bonus lasts 30 seconds and is refreshed while the Stalker remains hidden, lingering briefly after leaving stealth.
Stealth cannot be broken by Shadow-hunting techniques such as Kagehumi, but it leaves footprints, and area-of-effect skills can reveal the Stalker.
Leveling
| Level | Move speed | STR / AGI bonus | SP upkeep (per 10 s) |
|---|---|---|---|
| 1 | 70% | +2 / +2 | 12 |
| 2 | 75% | +4 / +4 | 14 |
| 3 | 80% | +6 / +6 | 16 |
| 4 | 85% | +8 / +8 | 18 |
| 5 | 90% | +10 / +10 | 20 |
Initial cast costs 10 SP; the values above are the recurring upkeep drained every 10 seconds.
Notes
- The Stalker cannot attack while hidden. Break stealth (or use a skill that acts from hiding) to strike.
- Stealth ends the moment SP runs out, so the STR/AGI bonus is sustained only while the Stalker keeps paying the upkeep.
- Movement leaves footprints and enemy area skills can expose the Stalker's position.