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Stealth

From Vortex Legends
Stealth
JobStalker
TypeActive
TargetSelf
Max level5
SP cost10
Cast time1.2 sec
Upkeep(10 + 2 × SkillLv) SP every 10 sec

Stealth hides the Stalker from view, making them undetectable by ordinary detection while still able to move around. It is a toggle: it stays on until the Stalker turns it off, is revealed, or runs out of SP. Staying hidden gradually grants a bonus to STR and AGI.

Overview

Stealth is the Stalker's long-term concealment tool. Unlike a fixed-duration hide, it drains SP over time and lasts as long as the Stalker can pay for it. While hidden the Stalker cannot attack, but they keep moving and, after a short time, become physically stronger and more agile.

Mechanics

While Stealth is active:

  • Movement speed: the Stalker moves at ( 65 + 5 × SkillLv )% of normal speed, so higher levels move closer to full speed while hidden.
  • SP upkeep: ( 10 + 2 × SkillLv ) SP is drained every 10 seconds. When the Stalker can no longer pay, Stealth ends.
  • Hidden bonus: after staying hidden for about 10 seconds, the Stalker gains +( 2 × SkillLv ) STR and +( 2 × SkillLv ) AGI. This bonus lasts 30 seconds and is refreshed while the Stalker remains hidden, lingering briefly after leaving stealth.

Stealth cannot be broken by Shadow-hunting techniques such as Kagehumi, but it leaves footprints, and area-of-effect skills can reveal the Stalker.

Leveling

Level Move speed STR / AGI bonus SP upkeep (per 10 s)
1 70% +2 / +2 12
2 75% +4 / +4 14
3 80% +6 / +6 16
4 85% +8 / +8 18
5 90% +10 / +10 20

Initial cast costs 10 SP; the values above are the recurring upkeep drained every 10 seconds.

Notes

  • The Stalker cannot attack while hidden. Break stealth (or use a skill that acts from hiding) to strike.
  • Stealth ends the moment SP runs out, so the STR/AGI bonus is sustained only while the Stalker keeps paying the upkeep.
  • Movement leaves footprints and enemy area skills can expose the Stalker's position.