Aggravate
| Job | Stalker |
|---|---|
| Type | Offensive |
| Target | Enemy |
| Element | Weapon |
| Max level | 1 |
| SP cost | 40 |
| Range | 2 cells |
| After-cast delay | 0.5 sec |
| Cooldown | 8 sec |
| Duration | 8 sec (Toxic Shock) |
Aggravate is a multi-hit weapon attack that punishes an already-afflicted enemy. Every status ailment and stripped-gear effect on the target adds another blow, and the whole assault ignores the target's Flee. When the target is carrying enough afflictions, Aggravate consumes them to inflict Toxic Shock.
Overview
Aggravate is designed as a finisher for the Stalker's ailment game. On its own it lands a modest number of hits, but against a target loaded up by Foul Play, strips and other debuffs it turns into a rapid barrage. Because it ignores Flee, every hit connects even against high-evasion foes.
Mechanics
The number of hits scales with how many qualifying conditions the target is suffering. The conditions counted are the common status ailments (Stone, Freeze, Stun, Sleep, Poison, Burning, Curse, Freezing, Silence, Slow Cast, Confusion, Blind, Bleeding, Critical Wounds, Deadly Poison) together with the four strip effects (stripped weapon, shield, armor and helm). Each one counts as one:
| Conditions on target | Hits |
|---|---|
| 0 | 2 |
| 1 | 3 |
| 2 | 4 |
| 3 or more | 5 |
If the target has 3 or more qualifying conditions, Aggravate consumes all of them and inflicts Toxic Shock for 8 seconds. Toxic Shock reduces the target's movement speed, physical attack and physical defense each by 25%.
Damage formula:
- Damage per hit = ( 125 + STR + AGI )% of ATK
- Total hits = 2 to 5, based on the target's condition count (see table)
Leveling
Aggravate has a single level.
| Level | Damage per hit | Hits | SP cost | Toxic Shock |
|---|---|---|---|---|
| 1 | (125 + STR + AGI)% | 2–5 | 40 | −25% move speed / ATK / DEF, 8 sec |
Notes
- Synergy: set the target up first. Foul Play transfers a stack of ailments, and the Rogue-line strips add more, pushing Aggravate to its full five hits and enabling Toxic Shock.
- The attack ignores the target's Flee, so it is reliable against evasive enemies.
- Toxic Shock only triggers when the target reaches 3 or more qualifying conditions, and it consumes those conditions when it does.