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Dancer

From Vortex Legends
Revision as of 21:23, 9 July 2026 by Admin (talk | contribs) (class-wiki: See also add Clown/Gypsy; remove stray tags)

The Dancer is a second job for the Archer branch in Vortex Legends, choosing the path of the whip and the performance. Where the Archer trained the bow, the Dancer turns rhythm and allure into a weapon, weaving dances that empower allies or cripple enemies while still holding her ground with whip-thrown arrows and charming strikes.

Dancers lead from within the group. Their dances linger over a wide area and follow the party's flow rather than pinning the performer in place, and their duets pair with a nearby Bard to grant powerful group-wide effects. Between performances a Dancer can throw arrows through her whip, stun crowds with a scream, and charm even the toughest foes.

Skills

Dances & Songs

Service for You

SERVICE FOR YOU
JobDancer
TypeSupport (dance)
TargetSelf (party area)
Max level5
SP cost40 → 60
Area7×7
CatalystWhip

A generous dance that eases the strain of casting for everyone nearby, expanding their maximum SP reserves and lowering the SP cost of their skills. The effect follows the party across the dance floor and lingers briefly after they step away, but ends when the map changes.

Service for You

Fortune's Kiss

FORTUNE'S KISS
JobDancer
TypeSupport (dance)
TargetSelf (party area)
Max level10
SP cost43 → 70
Area7×7
CatalystWhip

A flirtatious dance that blesses nearby allies with fortune, raising their critical hit rate and the damage of their critical strikes. Like the Dancer's other dances it drains a little SP over time, follows the party, and fades when the map changes.

Fortune's Kiss

Please Don't Forget Me

PLEASE DON'T FORGET ME
JobDancer
TypeDebuff (song)
TargetSelf (enemy area)
Max level10
SP cost28 → 55
Area7×7
CatalystWhip

A haunting performance that slows every enemy caught in it, dragging down both their attack speed and their movement speed. The lull clings to foes for a short time after they leave the area, making it a strong tool for controlling a crowd or covering a retreat.

Please Don't Forget Me

Eternal Chaos

ETERNAL CHAOS
JobDancer
TypeDebuff (dance)
TargetSelf (enemy area)
Max level5
SP cost30 → 50
Area7×7
CatalystWhip

A wild dance that shreds the physical defense of enemies in the area and weakens their resistance to Neutral damage. Once a partnered ensemble, it is now a solo Dancer dance that softens tough targets for the whole party.

Eternal Chaos

Duets

Into the Abyss

INTO THE ABYSS
JobDancer
TypeSupport (duet)
TargetSelf (party area)
Max level3

Performed together with a Bard, this duet lets party members use their skills without spending catalysts for a while — the items must still be carried, but none are consumed. Only one duet can be active at a time, and the effect ends on a map change.

Into the Abyss

A Drum on the Battlefield

A DRUM ON THE BATTLEFIELD
JobDancer
TypeSupport (duet)
TargetSelf (party area)
Max level3

A martial duet shared with a Bard that pounds out a battle rhythm, raising the physical and magical attack power of the whole party for a time. As with all duets, only one may be active at once and it ends when the map changes.

A Drum on the Battlefield

Mr. Kim A Rich Man

MR. KIM A RICH MAN
JobDancer
TypeSupport (duet)
TargetSelf (party area)
Max level3

A cheerful duet with a Bard that increases the experience the party gains from defeating monsters for a while. Only one duet can be active at a time and the effect ends on a map change.

Mr. Kim A Rich Man

Offensive

Throw Arrow

THROW ARROW
JobDancer
TypeOffensive, physical
TargetEnemy
ElementWeapon
Max level5
SP cost12
Range11
Cast time1.2s → 2s
CatalystWhip, 1 Arrow

Slings an arrow from a whip to strike a distant enemy twice and knock it back. It is the Dancer's main ranged attack, and its SP cost is halved while she is performing a dance, letting her keep pressure on foes without breaking her rhythm.

Throw Arrow

Wink of Charm

WINK OF CHARM
JobDancer
TypeOffensive, physical
TargetEnemy
ElementWeapon
Max level5
SP cost12 → 20
Range9
Cast time0.5s
CatalystWhip

Distracts a target with a seductive wink and follows it with a swift strike scaled by the Dancer's Agility, with a chance to leave the victim Confused. Foes caught mid-cast or mid-performance take extra damage, and the wink works on any race and even on Boss monsters. It can be used while dancing.

Wink of Charm

Scream

SCREAM
JobDancer
TypeActive (crowd control)
TargetSelf (screen area)
Max level5
SP cost12 → 20
Cooldown4s

Lets out a horrible shriek that can Stun every enemy on screen, with a much higher chance against foes standing close by. It affects only enemies, making it a reliable way to open a fight or interrupt an approaching crowd.

Scream

Loki's Lament

LOKI'S LAMENT
JobDancer
TypeActive (debuff)
TargetEnemy
Max level5
SP cost12 → 20
Range9
Cast time0.5s
Cooldown2s
CatalystWhip

Recites a disquieting curse that may afflict a single enemy with Loki's Veil, causing it to frequently fail when it tries to use skills. A target's Luck resists the curse. This is a Dancer-exclusive skill and can be used while she is dancing.

Loki's Lament

Passives & Utility

Dancing Lesson

DANCING LESSON
JobDancer
TypePassive
Max level5

Years of practice sharpen the Dancer's body and technique, permanently raising her Agility and increasing the physical damage she deals with Whips. It is the foundation of the Dancer's offensive skills and gates her whip-based attacks.

Dancing Lesson

Humming

HUMMING
JobDancer
TypeSupport (Platinum)
TargetSelf (party area)
Max level1
SP cost30
CatalystWhip

A soothing chant that steadies the whole party's aim, granting a flat bonus to Hit for the Dancer and every nearby party member. It is a Platinum skill learned outside the normal skill tree, and it can be used while dancing.

Humming

Performance Discipline

PERFORMANCE DISCIPLINE
JobBard / Dancer
TypePassive
Max level5

Mastery of performance technique steadies the artist, raising maximum SP and reducing the movement penalty suffered while performing. At its highest level the performing slow is fully removed. This skill is shared with the Bard.

Performance Discipline

Adaptation to Circumstances

ADAPTATION TO CIRCUMSTANCES
JobBard / Dancer
TypeActive
Max level1

Cancels the current song or dance. It cannot be used until a few seconds after a performance has begun. This skill is shared with the Bard.

Adaptation to Circumstances

Encore

ENCORE
JobBard / Dancer
TypeActive
Max level1

Repeats the last song or dance performed, paying only Encore's own SP cost rather than the full cost of the performance. This skill is shared with the Bard.

Encore

Death Valley

DEATH VALLEY
JobBard / Dancer
TypeSupport (resurrection)
TargetDead ally
Max level5

A sacred poem that revives a fallen ally and restores part of their maximum HP. It has no effect on Undead monsters but works on players carrying an Evil Druid Card. This skill is shared with the Bard.

Death Valley

Reverberation

REVERBERATION
JobBard / Dancer
TypeOffensive, physical
TargetGround
Max level10

Plants a high-frequency sound wave on the ground that later bursts, dealing melee physical damage to every enemy in the area while ignoring part of their defense and evasion. It is Neutral by default but takes on the element of the equipped arrow. This skill is shared with the Bard.

Reverberation

Inherited skills

The Dancer inherits all Novice and Archer skills.

Advancement

A Dancer who continues her training advances to the Gypsy.

See also