Reverberation
Appearance
| Job | Bard / Dancer |
|---|---|
| Type | Offensive (Trap) |
| Target | Ground |
| Element | Follows equipped arrow |
| Max level | 10 |
| SP cost | 12–30 (by level) |
| Range | 9 cells |
| Cast time | 1s |
| Duration | 10s |
| Catalyst | 1 Arrow |
| Requires | Bow, Musical Instrument or Whip |
Reverberation places a resonating trap on the ground that detonates when an enemy steps onto it or when it expires, striking everything in a small area with physical damage.
Overview
Reverberation gives the Bard and Dancer a placed area-of-effect tool that deals melee physical damage. The trap sits on the ground for a short time and goes off on enemy contact or when its duration runs out, hitting a 5x5 area. It is well suited to controlling chokepoints and softening groups before they close in.
Mechanics
- Placed on the ground within 9 cells.
- Detonates when an enemy comes into contact with it or when it expires, dealing melee physical damage to all enemies in a 5x5 area.
- Damage formula: ATK × (150 + 30 × SkillLv)%
- Ignores 50% of the target's DEF and 50% of the target's Flee, so it lands reliably and hits hard against defensive targets.
- The trap's element follows the arrow currently equipped.
- Lasts 10 seconds if no enemy triggers it sooner.
- A new trap cannot overlap an existing one.
Leveling
| Level | Damage (ATK %) | SP cost |
|---|---|---|
| 1 | 180% | 12 |
| 2 | 210% | 14 |
| 3 | 240% | 16 |
| 4 | 270% | 18 |
| 5 | 300% | 20 |
| 6 | 330% | 22 |
| 7 | 360% | 24 |
| 8 | 390% | 26 |
| 9 | 420% | 28 |
| 10 | 450% | 30 |
Catalysts / Requirements
SP as listed by level, 1 Arrow, and a Bow, Musical Instrument, or Whip equipped.
Notes
- Because the element is taken from the equipped arrow, swapping arrows lets the performer match the trap's element to the enemy's weakness.
- The 50% DEF and 50% Flee reductions make Reverberation effective even against high-defense or high-evasion foes.
- Since traps cannot overlap, spacing them out covers more ground than stacking them.