Throw Arrow
Appearance
| Job | Dancer |
|---|---|
| Type | Offensive, physical |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 12 |
| Range | 11 |
| Cast time | 1.2s → 2s |
| Catalyst | Whip, 1 Arrow |
Overview
Throw Arrow slings an arrow using a whip to strike a single enemy from range. The attack lands two hits and shoves the target backward, giving the Dancer a dependable ranged option and a way to create distance.
Mechanics
The skill fires twice, and each hit uses the same damage formula. The target is knocked back two cells. While the Dancer is performing a dance, the SP cost of Throw Arrow is halved, letting her keep attacking without interrupting her performance.
Damage formula: Damage = (100 + 30 × SkillLv)% of ATK per hit, delivered as 2 hits
Leveling
| Level | Damage per hit | Cast time | SP |
|---|---|---|---|
| 1 | 130% | 1.2s | 12 |
| 2 | 160% | 1.4s | 12 |
| 3 | 190% | 1.6s | 12 |
| 4 | 220% | 1.8s | 12 |
| 5 | 250% | 2.0s | 12 |
Catalysts / Requirements
- Requires a Whip equipped.
- Consumes 1 Arrow per use.
- Requires Dancing Lesson Level 1.
Notes
- Knocks the target back 2 cells.
- SP cost is halved while a dance is active.
- Element follows the equipped arrow.
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