Shadow Jump: Difference between revisions
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'''No damage:''' Shadow Jump is purely a movement skill. | '''No damage:''' Shadow Jump is purely a movement skill. | ||
'''WoE / GvG behavior:''' inside War of Emperium and GvG zones the teleport is disabled | '''WoE / GvG behavior:''' inside War of Emperium and GvG zones the teleport is disabled — casting it only pulls the Ninja out of Hiding instead of moving them. | ||
== Leveling == | == Leveling == | ||
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| 5 || 11 || 0.25s || 4s || 15 | | 5 || 11 || 0.25s || 4s || 15 | ||
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== Requirements == | |||
[[Flip Tatami]] Lv1. | |||
== Notes == | == Notes == | ||
Latest revision as of 09:48, 23 July 2026
| Job | Ninja |
|---|---|
| Type | Active (Supportive) |
| Target | Ground cell |
| Max level | 5 |
| SP cost | 15 |
| Cast time | 0.85s → 0.25s |
| Cooldown | 8s → 4s |
| Range | 7 → 11 |
| Requires | Flip Tatami Lv1 |
Shadow Jump is an active supportive skill of the Ninja class. The Ninja melts into shadow and instantly reappears at a chosen spot, slipping past walls and obstacles and arriving hidden.
Overview
Shadow Jump is a mobility and escape tool. The Ninja teleports to a targeted ground cell within range, ignoring intervening obstacles, and enters Hiding for a few seconds upon arrival. It deals no damage. The skill is the Ninja's primary way to close distance, break line of sight, or vanish from a fight.
Mechanics
Effect: Teleports the user to the selected ground cell, then applies Hiding for 3 seconds on arrival.
Obstacle bypass: the jump reaches the destination even across walls or blocked tiles, as long as the cell is a valid landing spot.
Hiding reset: casting Shadow Jump always ends any current Hiding first, then re-applies a fresh 3-second Hiding after the jump.
No damage: Shadow Jump is purely a movement skill.
WoE / GvG behavior: inside War of Emperium and GvG zones the teleport is disabled — casting it only pulls the Ninja out of Hiding instead of moving them.
Leveling
| Level | Range | Cast time | Cooldown | SP |
|---|---|---|---|---|
| 1 | 7 | 0.85s | 8s | 15 |
| 2 | 8 | 0.70s | 7s | 15 |
| 3 | 9 | 0.55s | 6s | 15 |
| 4 | 10 | 0.40s | 5s | 15 |
| 5 | 11 | 0.25s | 4s | 15 |
Requirements
Flip Tatami Lv1.
Notes
- Shadow Jump can be used while already hidden.
- The arrival Hiding can be broken normally by detection skills or by acting.