Throw Shuriken: Difference between revisions
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== Catalysts == | == Catalysts == | ||
Revision as of 16:50, 20 July 2026
| Job | Ninja |
|---|---|
| Type | Offensive (Ranged) |
| Target | Enemy |
| Element | Weapon (takes ammo element) |
| Max level | 5 |
| SP cost | 3 → 7 |
| Range | 9 → 13 |
| Hit count | 1 (up to 2 with Ninja Aura) |
| Catalyst | 1 Shuriken |
| Requires | Kenpou Training Lv1 |
Throw Shuriken is an offensive ranged skill of the Ninja class.
Overview
Throw Shuriken is the Ninja's basic ranged attack, hurling a single shuriken at a distant enemy. It is cheap, fast, and forms the backbone of the Ninja's throwing build. Under Ninja Aura it can chain into a rapid two-hit combo.
Mechanics
Damage formula: Damage = (100 + 30 × SkillLv)% ATK
- The skill is ranged, with range increasing per level from 9 to 13 cells.
- Each cast consumes 1 Shuriken (any type of shuriken ammunition).
- The attack takes the element of the equipped shuriken ammunition rather than a fixed element.
- While Ninja Aura is active, consecutive casts build a combo, allowing Throw Shuriken to land up to 2 hits.
- Damage and accuracy are further increased by Throwing Expertise, which also adds a flat ATK bonus to this skill specifically.
Leveling
| Level | Damage | Range | SP |
|---|---|---|---|
| 1 | 130% ATK | 9 | 3 |
| 2 | 160% ATK | 10 | 4 |
| 3 | 190% ATK | 11 | 5 |
| 4 | 220% ATK | 12 | 6 |
| 5 | 250% ATK | 13 | 7 |
Catalysts
- 1 Shuriken per cast (any shuriken ammunition)
Notes
- Throw Shuriken feeds Death Mark: damage dealt while the mark is active is stored and released when it expires.
- The two-hit combo only triggers while Ninja Aura is active.