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Shadow Jump: Difference between revisions

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class-wiki: Ninja class dump (verified 1:1)
 
Remove Aegis name row
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Jump</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Jump</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>NJ_SHADOWJUMP</code></td></tr>
<tr><th style="text-align:left">Job</th><td>[[Ninja]]</td></tr>
<tr><th style="text-align:left">Job</th><td>[[Ninja]]</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Supportive)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Supportive)</td></tr>

Revision as of 11:26, 16 June 2026

Shadow Jump
JobNinja
TypeActive (Supportive)
TargetGround cell
Max level5
SP cost15
Cast time0.85s → 0.25s
Cooldown8s → 4s
Range7 → 11
RequiresFlip Tatami Lv1

Shadow Jump is an active supportive skill of the Ninja class. The Ninja melts into shadow and instantly reappears at a chosen spot, slipping past walls and obstacles and arriving hidden.

Overview

Shadow Jump is a mobility and escape tool. The Ninja teleports to a targeted ground cell within range, ignoring intervening obstacles, and enters Hiding for a few seconds upon arrival. It deals no damage. The skill is the Ninja's primary way to close distance, break line of sight, or vanish from a fight.

Mechanics

Effect: Teleports the user to the selected ground cell, then applies Hiding for 3 seconds on arrival.

Obstacle bypass: the jump reaches the destination even across walls or blocked tiles, as long as the cell is a valid landing spot.

Hiding reset: casting Shadow Jump always ends any current Hiding first, then re-applies a fresh 3-second Hiding after the jump.

No damage: Shadow Jump is purely a movement skill.

WoE / GvG behavior: inside War of Emperium and GvG zones the teleport is disabled — casting it only pulls the Ninja out of Hiding instead of moving them.

Leveling

Level Range Cast time Cooldown SP
1 7 0.85s 8s 15
2 8 0.70s 7s 15
3 9 0.55s 6s 15
4 10 0.40s 5s 15
5 11 0.25s 4s 15

Requirements

Flip Tatami Lv1.

Notes

  • Shadow Jump can be used while already hidden.
  • The arrival Hiding can be broken normally by detection skills or by acting.