Death Mark: Difference between revisions
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== Overview == | == Overview == | ||
Death Mark is the payoff of the Ninja melee line. It places a 5-second mark on a target that silently records every point of physical damage the ninja deals to it. When the mark expires, a fraction of all stored damage is unleashed at once, and the ninja recovers HP from the blow. Casting it costs a portion of the ninja's own | Death Mark is the payoff of the Ninja melee line. It places a 5-second mark on a target that silently records every point of physical damage the ninja deals to it. When the mark expires, a fraction of all stored damage is unleashed at once, and the ninja recovers HP from the blow. Casting it costs a portion of the ninja's own maximum HP. | ||
== Mechanics == | == Mechanics == | ||
On cast, the ninja sacrifices '''20% of | On cast, the ninja sacrifices '''20% of maximum HP''' and marks the target for '''5 seconds'''. During that window, all physical damage the ninja and their skills deal is stored on the mark. | ||
'''Final damage:''' Stored damage × (0.12 × SkillLv) | '''Final damage:''' Stored damage × (0.12 × SkillLv) | ||
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== Notes == | == Notes == | ||
* Casting Death Mark immediately drains 20% of the ninja's | * Casting Death Mark immediately drains 20% of the ninja's maximum HP — keep your health buffer in mind before applying the mark. | ||
* Maximize stored damage during the 5-second window with a fast burst rotation ([[Shadow Slash]] → [[Tsugari]]) to make the expiry strike hit hardest. | * Maximize stored damage during the 5-second window with a fast burst rotation ([[Shadow Slash]] → [[Tsugari]]) to make the expiry strike hit hardest. | ||
* The self-heal on expiry scales with the final damage, so a heavy burst can offset the HP cost. | * The self-heal on expiry scales with the final damage, so a heavy burst can offset the HP cost. | ||
Revision as of 21:24, 15 June 2026
| Aegis name | NJ_ISSEN |
|---|---|
| Job | Ninja |
| Type | Offensive (Debuff) |
| Target | Enemy |
| Max level | 10 |
| SP cost | 40 |
| Range | 9 |
| Cooldown | 10s |
| Duration | 5s |
| Catalyst | 1 Shadow Orb |
| Requires | Kenpou Training Lv3, Tsugari Lv5 |
Death Mark (NJ_ISSEN) brands an enemy and turns all of the ninja's physical damage over the next few seconds into a single delayed detonation.
Overview
Death Mark is the payoff of the Ninja melee line. It places a 5-second mark on a target that silently records every point of physical damage the ninja deals to it. When the mark expires, a fraction of all stored damage is unleashed at once, and the ninja recovers HP from the blow. Casting it costs a portion of the ninja's own maximum HP.
Mechanics
On cast, the ninja sacrifices 20% of maximum HP and marks the target for 5 seconds. During that window, all physical damage the ninja and their skills deal is stored on the mark.
Final damage: Stored damage × (0.12 × SkillLv)
- When the mark expires, the enemy takes the final damage above in one strike.
- The ninja then heals 20% of that final damage.
- Damage sources that feed the mark: auto-attacks, Throw Shuriken, Throw Huuma Shuriken, Huuma Shuriken - Grasp, Shadow Slash, and Tsugari.
Leveling
| Level | Stored-damage multiplier | SP cost |
|---|---|---|
| 1 | ×0.12 | 40 |
| 2 | ×0.24 | 40 |
| 3 | ×0.36 | 40 |
| 4 | ×0.48 | 40 |
| 5 | ×0.60 | 40 |
| 6 | ×0.72 | 40 |
| 7 | ×0.84 | 40 |
| 8 | ×0.96 | 40 |
| 9 | ×1.08 | 40 |
| 10 | ×1.20 | 40 |
Requirements
- Kenpou Training Lv3
- Tsugari Lv5
Catalysts
- 1 Shadow Orb
Notes
- Casting Death Mark immediately drains 20% of the ninja's maximum HP — keep your health buffer in mind before applying the mark.
- Maximize stored damage during the 5-second window with a fast burst rotation (Shadow Slash → Tsugari) to make the expiry strike hit hardest.
- The self-heal on expiry scales with the final damage, so a heavy burst can offset the HP cost.