Dancer: Difference between revisions
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== Advancement == | == Advancement == | ||
Latest revision as of 21:20, 24 July 2026
The Dancer is a second job for the Archer branch in Vortex Legends, choosing the path of the whip and the performance. Where the Archer trained the bow, the Dancer turns rhythm and allure into a weapon, weaving dances that empower allies or cripple enemies while still holding her ground with whip-thrown arrows and charming strikes.
Dancers lead from within the group. Their dances linger over a wide area and follow the party's flow rather than pinning the performer in place, and their duets pair with a nearby Bard to grant powerful group-wide effects. Between performances a Dancer can throw arrows through her whip, stun crowds with a scream, and charm even the toughest foes.
Skills
Dances & Songs
Service for You
| Job | Dancer |
|---|---|
| Type | Support (dance) |
| Target | Self (party area) |
| Max level | 5 |
| SP cost | 40 → 60 |
| Area | 7×7 |
| Catalyst | Whip |
A generous dance that eases the strain of casting for everyone nearby, expanding their maximum SP reserves and lowering the SP cost of their skills. The effect follows the party across the dance floor and lingers briefly after they step away, but ends when the map changes.
Fortune's Kiss
| Job | Dancer |
|---|---|
| Type | Support (dance) |
| Target | Self (party area) |
| Max level | 10 |
| SP cost | 43 → 70 |
| Area | 7×7 |
| Catalyst | Whip |
A flirtatious dance that blesses nearby allies with fortune, raising their critical hit rate and the damage of their critical strikes. Like the Dancer's other dances it drains a little SP over time, follows the party, and fades when the map changes.
Please Don't Forget Me
| Job | Dancer |
|---|---|
| Type | Debuff (song) |
| Target | Self (enemy area) |
| Max level | 10 |
| SP cost | 28 → 55 |
| Area | 7×7 |
| Catalyst | Whip |
A haunting performance that slows every enemy caught in it, dragging down both their attack speed and their movement speed. The lull clings to foes for a short time after they leave the area, making it a strong tool for controlling a crowd or covering a retreat.
Eternal Chaos
| Job | Dancer |
|---|---|
| Type | Debuff (dance) |
| Target | Self (enemy area) |
| Max level | 5 |
| SP cost | 30 → 50 |
| Area | 7×7 |
| Catalyst | Whip |
A wild dance that shreds the physical defense of enemies in the area and weakens their resistance to Neutral damage. Once a partnered ensemble, it is now a solo Dancer dance that softens tough targets for the whole party.
Duets
Into the Abyss
| Job | Dancer |
|---|---|
| Type | Support (duet) |
| Target | Self (party area) |
| Max level | 3 |
Performed together with a Bard, this duet lets party members use their skills without spending catalysts for a while — the items must still be carried, but none are consumed. Only one duet can be active at a time, and the effect ends on a map change.
A Drum on the Battlefield
| Job | Dancer |
|---|---|
| Type | Support (duet) |
| Target | Self (party area) |
| Max level | 3 |
A martial duet shared with a Bard that pounds out a battle rhythm, raising the physical and magical attack power of the whole party for a time. As with all duets, only one may be active at once and it ends when the map changes.
Mr. Kim A Rich Man
| Job | Dancer |
|---|---|
| Type | Support (duet) |
| Target | Self (party area) |
| Max level | 3 |
A cheerful duet with a Bard that increases the experience the party gains from defeating monsters for a while. Only one duet can be active at a time and the effect ends on a map change.
Offensive
Throw Arrow
| Job | Dancer |
|---|---|
| Type | Offensive, physical |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 12 |
| Range | 11 |
| Cast time | 1.2s → 2s |
| Catalyst | Whip, 1 Arrow |
Slings an arrow from a whip to strike a distant enemy twice and knock it back. It is the Dancer's main ranged attack, and its SP cost is halved while she is performing a dance, letting her keep pressure on foes without breaking her rhythm.
Wink of Charm
| Job | Dancer |
|---|---|
| Type | Offensive, physical |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 12 → 20 |
| Range | 9 |
| Cast time | 0.5s |
| Catalyst | Whip |
Distracts a target with a seductive wink and follows it with a swift strike scaled by the Dancer's Agility, with a chance to leave the victim Confused. Foes caught mid-cast or mid-performance take extra damage, and the wink works on any race and even on Boss monsters. It can be used while dancing.
Scream
| Job | Dancer |
|---|---|
| Type | Active (crowd control) |
| Target | Self (screen area) |
| Max level | 5 |
| SP cost | 12 → 20 |
| Cooldown | 4s |
Lets out a horrible shriek that can Stun every enemy on screen, with a much higher chance against foes standing close by. It affects only enemies, making it a reliable way to open a fight or interrupt an approaching crowd.
→ Scream
Loki's Lament
| Job | Dancer |
|---|---|
| Type | Active (debuff) |
| Target | Enemy |
| Max level | 5 |
| SP cost | 12 → 20 |
| Range | 9 |
| Cast time | 0.5s |
| Cooldown | 2s |
| Catalyst | Whip |
Recites a disquieting curse that may afflict a single enemy with Loki's Veil, causing it to frequently fail when it tries to use skills. A target's Luck resists the curse. This is a Dancer-exclusive skill and can be used while she is dancing.
Passives & Utility
Dancing Lesson
| Job | Dancer |
|---|---|
| Type | Passive |
| Max level | 5 |
Years of practice sharpen the Dancer's body and technique, permanently raising her Agility and increasing the physical damage she deals with Whips. It is the foundation of the Dancer's offensive skills and gates her whip-based attacks.
Humming
| Job | Dancer |
|---|---|
| Type | Support (Platinum) |
| Target | Self (party area) |
| Max level | 1 |
| SP cost | 30 |
| Catalyst | Whip |
A soothing chant that steadies the whole party's aim, granting a flat bonus to Hit for the Dancer and every nearby party member. It is a Platinum skill learned outside the normal skill tree, and it can be used while dancing.
→ Humming
Performance Discipline
| Job | Bard / Dancer |
|---|---|
| Type | Passive |
| Max level | 5 |
Mastery of performance technique steadies the artist, raising maximum SP and reducing the movement penalty suffered while performing. At its highest level the performing slow is fully removed. This skill is shared with the Bard.
Adaptation to Circumstances
| Job | Bard / Dancer |
|---|---|
| Type | Active |
| Max level | 1 |
Cancels the current song or dance. It cannot be used until a few seconds after a performance has begun. This skill is shared with the Bard.
Encore
| Job | Bard / Dancer |
|---|---|
| Type | Active |
| Max level | 1 |
Repeats the last song or dance performed, paying only Encore's own SP cost rather than the full cost of the performance. This skill is shared with the Bard.
→ Encore
Death Valley
| Job | Bard / Dancer |
|---|---|
| Type | Support (resurrection) |
| Target | Dead ally |
| Max level | 5 |
A sacred poem that revives a fallen ally and restores part of their maximum HP. It has no effect on Undead monsters but works on players carrying an Evil Druid Card. This skill is shared with the Bard.
Reverberation
| Job | Bard / Dancer |
|---|---|
| Type | Offensive, physical |
| Target | Ground |
| Max level | 10 |
Plants a high-frequency sound wave on the ground that later bursts, dealing melee physical damage to every enemy in the area while ignoring part of their defense and evasion. It is Neutral by default but takes on the element of the equipped arrow. This skill is shared with the Bard.
Advancement
A Dancer who continues her training advances to the Gypsy.