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Shield Charge: Difference between revisions

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class-wiki: Crusader/Paladin rework
 
class-wiki: sync with the Crusader rework (emulator audit fixes)
 
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<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>10</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>8 → 26</td></tr>
<tr><th style="text-align:left">SP cost</th><td>8 → 12</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>3 cells</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Shield equipped</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>Shield equipped</td></tr>
<tr><th style="text-align:left">Requires</th><td>Iron Skin Lv 3, [[Auto Guard]] Lv 2</td></tr>
</table>
</table>


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'''Additional effect:'''
'''Additional effect:'''
* Stun chance = 40 − 5 × SkillLv (%)
* Stun chance = 40 − 5 × SkillLv (%)
* Stun duration: 5 seconds


The attack takes the element of the user's weapon. While Auto Guard is active, Shield Charge deals extra damage equal to +2 × (Auto Guard level) % of its damage.
The attack takes the element of the user's weapon. While [[Auto Guard]] is active, Shield Charge deals a flat +10% extra damage. A target left with Shattered Guard by the Paladin's [[Earth Drive]] takes a further +5% for each level of that effect.


== Leveling ==
== Leveling ==
Higher levels raise base damage and SP cost while lowering the Stun chance, so a fully invested Shield Charge trades reliable disabling for raw damage. The VIT term means the skill's output continues to grow with the user's stat investment regardless of level.
Higher levels raise base damage and SP cost while lowering the Stun chance, so a fully invested Shield Charge trades reliable disabling for raw damage. The VIT term means the skill's output keeps growing with the user's stat investment regardless of level.


== Requirements ==
== Requirements ==
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== Notes ==
== Notes ==
Shield Charge can be copied by Plagiarism and Reproduce. It requires Auto Guard as a prerequisite and is in turn a prerequisite for Shield Boomerang.
Shield Charge can be copied by Plagiarism and Reproduce. It needs Iron Skin level 3 and [[Auto Guard]] level 2, opens [[Shield Boomerang]] at level 2, and at level 5 it unlocks the Paladin's [[Earth Drive]].


[[Category:Crusader skills]]
[[Category:Crusader skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Latest revision as of 10:31, 25 September 2026

Shield Charge
JobCrusader
TypeActive, Offensive
TargetEnemy
ElementWeapon
Max level5
SP cost8 → 12
Range3 cells
CatalystShield equipped
RequiresIron Skin Lv 3, Auto Guard Lv 2

Shield Charge is an offensive skill of the Crusader class that bashes a single enemy with the equipped shield, dealing physical damage with a chance to inflict Stun.

Overview

Shield Charge turns the Crusader's shield into a weapon. It is a short-range strike that scales with both skill level and the user's VIT, rewarding the high-VIT tank builds that Crusaders favour. A shield must be equipped to use it.

Mechanics

Damage formula:

  • Damage = 100 + 50 × SkillLv + 2 × VIT (% of ATK)

Additional effect:

  • Stun chance = 40 − 5 × SkillLv (%)
  • Stun duration: 5 seconds

The attack takes the element of the user's weapon. While Auto Guard is active, Shield Charge deals a flat +10% extra damage. A target left with Shattered Guard by the Paladin's Earth Drive takes a further +5% for each level of that effect.

Leveling

Higher levels raise base damage and SP cost while lowering the Stun chance, so a fully invested Shield Charge trades reliable disabling for raw damage. The VIT term means the skill's output keeps growing with the user's stat investment regardless of level.

Requirements

A shield must be equipped to cast Shield Charge.

Notes

Shield Charge can be copied by Plagiarism and Reproduce. It needs Iron Skin level 3 and Auto Guard level 2, opens Shield Boomerang at level 2, and at level 5 it unlocks the Paladin's Earth Drive.