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Second Classes: Difference between revisions

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class-wiki: Wizard/High Wizard migration
class-wiki: link Bard, Dancer, Priest and Assassin (no longer pending)
 
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== Archer line ==
== Archer line ==
* '''[[Hunter]]''' — traps, falcon and ranged burst.
* '''[[Hunter]]''' — traps, falcon and ranged burst.
* Bard / Dancer ''(pending)''
* '''[[Bard]]''' — male performer; songs, shouts and instrument techniques that empower the whole party.
* '''[[Dancer]]''' — whip performer; dances that empower allies or cripple enemies, plus charm and crowd control.


== Acolyte line ==
== Acolyte line ==
* '''[[Monk]]''' — ki-powered fighter; spirit spheres, combos, and Steel Body.
* '''[[Monk]]''' — ki-powered fighter; spirit spheres, combos, and Steel Body.
* Priest ''(pending)''
* '''[[Priest]]''' — cornerstone support; heals, protective barriers, party buffs and holy magic against Undead and Demon.


== Mage line ==
== Mage line ==
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* Blacksmith ''(pending)''
* Blacksmith ''(pending)''


== Other lines ==
== Swordman line ==
* Swordman → Knight / Crusader ''(pending)''
* '''[[Knight]]''' — aggressive sword and spear fighter; mounted combat, Bowling Bash, and Brandish Spear.
* Thief → Assassin / Rogue ''(pending)''
* '''[[Crusader]]''' — holy knight; shield tank, spear and holy-cross damage, and party support, with a Tank / DPS / Support branch system.
 
== Thief line ==
* '''[[Rogue]]''' — stealth ambush, larceny and divestment, and bow versatility.
* '''[[Assassin]]''' — katar burst from stealth and poison sabotage, with a Shadow Strike and Venom Master branch system.


== See also ==
== See also ==

Latest revision as of 21:15, 24 July 2026

Second Classes are the job advancements from the First Classes. Each first class can advance into one of two second classes.

Archer line

  • Hunter — traps, falcon and ranged burst.
  • Bard — male performer; songs, shouts and instrument techniques that empower the whole party.
  • Dancer — whip performer; dances that empower allies or cripple enemies, plus charm and crowd control.

Acolyte line

  • Monk — ki-powered fighter; spirit spheres, combos, and Steel Body.
  • Priest — cornerstone support; heals, protective barriers, party buffs and holy magic against Undead and Demon.

Mage line

  • Sage — versatile battle-scholar; elemental endows, ground fields, magic manipulation and auto-cast.
  • Wizard — offensive elemental nuker; meteors, blizzards and storms, with a Tempest, Frost and Fire branch system.

Merchant line

  • Alchemist — potion-craft, bombs and acids, homunculi and carnivorous plant summons.
  • Blacksmith (pending)

Swordman line

  • Knight — aggressive sword and spear fighter; mounted combat, Bowling Bash, and Brandish Spear.
  • Crusader — holy knight; shield tank, spear and holy-cross damage, and party support, with a Tank / DPS / Support branch system.

Thief line

  • Rogue — stealth ambush, larceny and divestment, and bow versatility.
  • Assassin — katar burst from stealth and poison sabotage, with a Shadow Strike and Venom Master branch system.

See also

Classes · First Classes · Transcendent Classes