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[[Category:Champion skills]][[Category:Active skills]]
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dangerous Soul Collect</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dangerous Soul Collect</caption>
<tr><th style="text-align:left">Job</th><td>Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active — Utility</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (self)</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Target</th><td>Self</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">Max level</th><td>1</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20</td></tr>
<tr><th style="text-align:left">SP cost</th><td>20</td></tr>
<tr><th style="text-align:left">Cast time</th><td>2 s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>2 s</td></tr>
<tr><th style="text-align:left">Requires</th><td>[[Fury]] (Explosion Spirits) Lv 5</td></tr>
<tr><th style="text-align:left">Requires</th><td>Explosion Spirits Lv 5</td></tr>
</table>
</table>
= Dangerous Soul Collect =


== Overview ==
== Overview ==
Dangerous Soul Collect, known by its server name '''Zen''', is the Champion's dedicated Spirit Sphere refill. Activating it immediately raises the caster's Spirit Sphere count to the natural maximum of 5, regardless of how many they currently hold. The skill requires Explosion Spirits (Fury) Lv 5 as a prerequisite but does not require Fury to be active to cast.
 
Dangerous Soul Collect summons all five spirit spheres at once. Where [[Call Spirits]] fills the reserve one sphere at a time, this reloads it in a single cast, which is what makes a Champion able to spend spheres freely and still be ready for the next burst.


== Mechanics ==
== Mechanics ==


=== Sphere refill ===
The skill instantly grants the full reserve of '''5 spirit spheres'''. Its 2-second cast '''can be interrupted''' by taking damage, so it is cast between fights or behind cover rather than in the middle of an exchange.
On completion of the 2-second cast, all Spirit Spheres are restored to the maximum of 5. There is no level scaling; the effect is identical every time.


=== Duration ===
The spheres it summons are ordinary ones: they add attack power while they orbit and are spent by any skill that consumes them.
The spheres do not expire on a timer — they remain until the caster spends them, vanishing individually as they are consumed.


== Notes ==
== Notes ==
* This is a 1-level skill with no rank progression.
 
* The cast time is a hard 2 seconds and cannot be shortened.
* Refilling in one cast is what allows [[Explosion Spirits]] to be re-entered quickly, since that skill consumes the entire reserve.
* Because it fills to exactly 5 spheres, using it when already at maximum is wasteful.
* Because the cast can be interrupted, a Champion under pressure is usually better served by [[Chain Crush Combo]], which refunds a sphere without stopping to cast.
* Combine with [[Asura Strike]] or [[Stone Fist]] sequences where the caster has spent spheres and needs a full reload mid-fight.
* Under [[Steel Body]] the skill becomes usable from [[Tempered Will]] level 3 onwards.
 
[[Category:Champion skills]]
[[Category:Active skills]]

Latest revision as of 20:41, 8 September 2026

Dangerous Soul Collect
JobChampion
TypeActive (self)
TargetSelf
Max level1
SP cost20
Cast time2 s
RequiresExplosion Spirits Lv 5

Dangerous Soul Collect

Overview

Dangerous Soul Collect summons all five spirit spheres at once. Where Call Spirits fills the reserve one sphere at a time, this reloads it in a single cast, which is what makes a Champion able to spend spheres freely and still be ready for the next burst.

Mechanics

The skill instantly grants the full reserve of 5 spirit spheres. Its 2-second cast can be interrupted by taking damage, so it is cast between fights or behind cover rather than in the middle of an exchange.

The spheres it summons are ordinary ones: they add attack power while they orbit and are spent by any skill that consumes them.

Notes

  • Refilling in one cast is what allows Explosion Spirits to be re-entered quickly, since that skill consumes the entire reserve.
  • Because the cast can be interrupted, a Champion under pressure is usually better served by Chain Crush Combo, which refunds a sphere without stopping to cast.
  • Under Steel Body the skill becomes usable from Tempered Will level 3 onwards.