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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Shuriken</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Shuriken</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>NJ_SYURIKEN</code></td></tr>
<tr><th style="text-align:left">Job</th><td>[[Ninja]]</td></tr>
<tr><th style="text-align:left">Job</th><td>[[Ninja]]</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Ranged)</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Ranged, Physical)</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon (takes ammo element)</td></tr>
<tr><th style="text-align:left">Element</th><td>Weapon</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>3 → 7</td></tr>
<tr><th style="text-align:left">SP cost</th><td>3 → 7</td></tr>
<tr><th style="text-align:left">Range</th><td>9 → 13</td></tr>
<tr><th style="text-align:left">Range</th><td>9 → 13</td></tr>
<tr><th style="text-align:left">Hit count</th><td>1 (up to 2 with Ninja Aura)</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Shuriken</td></tr>
<tr><th style="text-align:left">Catalyst</th><td>1 Shuriken</td></tr>
<tr><th style="text-align:left">Requires</th><td>[[Kenpou Training]] Lv1</td></tr>
<tr><th style="text-align:left">Requires</th><td>[[Kenpou Training]] Lv 1</td></tr>
</table>
</table>


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== Overview ==
== Overview ==
Throw Shuriken is the Ninja's basic ranged attack, hurling a single shuriken at a distant enemy. It is cheap, fast, and forms the backbone of the Ninja's throwing build. Under Ninja Aura it can chain into a rapid two-hit combo.
Throw Shuriken is the Ninja's basic ranged attack. It hurls a single shuriken at a distant enemy. It is cheap and quick to use, and it forms the backbone of the throwing build. While [[Ninja Aura]] is active, consecutive throws alternate between one and two hits.


== Mechanics ==
== Mechanics ==
'''Damage formula:''' Damage = (100 + 30 × SkillLv)% ATK
'''Damage formula:''' Damage = 100 + 25 × SkillLv (% of ATK)


* The skill is ranged, with range increasing per level from 9 to 13 cells.
* Range grows with skill level, from 9 cells at level 1 to 13 cells at level 5.
* Each cast consumes 1 Shuriken (any type of shuriken ammunition).
* Each use consumes 1 Shuriken from the equipped ammunition.
* The attack takes the element of the equipped shuriken ammunition rather than a fixed element.
* '''Element:''' the attack uses the element of the equipped weapon. A shuriken with its own element replaces it, and weapon endows override both.
* While [[Ninja Aura]] is active, consecutive casts build a combo, allowing Throw Shuriken to land up to 2 hits.
* '''Shuriken ATK:''' the ATK of the equipped shuriken is added after the skill's damage multiplier, but before the elemental modifier. This bonus therefore also follows the attack's element.
* Damage and accuracy are further increased by [[Throwing Expertise]], which also adds a flat ATK bonus to this skill specifically.
 
=== Ninja Aura combo ===
While [[Ninja Aura]] is active, each consecutive Throw Shuriken raises the hit count by 1, starting at 1 hit, up to a maximum of 2 hits. After the 2 hit throw, the sequence starts again at 1 hit.
* The sequence resets if 3 seconds pass without using Throw Shuriken, or if Ninja Aura ends.
* Missed or blocked throws still advance the sequence.
* Changing target or using another skill does not reset it.
* Without Ninja Aura, every throw is a single hit.


== Leveling ==
== Leveling ==
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! Level !! Damage !! Range !! SP
! Level !! Damage !! Range !! SP
|-
|-
| 1 || 130% ATK || 9 || 3
| 1 || 125% ATK || 9 || 3
|-
|-
| 2 || 160% ATK || 10 || 4
| 2 || 150% ATK || 10 || 4
|-
|-
| 3 || 190% ATK || 11 || 5
| 3 || 175% ATK || 11 || 5
|-
|-
| 4 || 220% ATK || 12 || 6
| 4 || 200% ATK || 12 || 6
|-
|-
| 5 || 250% ATK || 13 || 7
| 5 || 225% ATK || 13 || 7
|}
|}


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== Catalysts ==
== Catalysts ==
* 1 Shuriken per cast (any shuriken ammunition)
* 1 Shuriken per use (equipped shuriken ammunition)


== Notes ==
== Notes ==
* Throw Shuriken feeds [[Death Mark]]: damage dealt while the mark is active is stored and released when it expires.
* Throw Shuriken contributes to [[Death Mark]] damage.
* The two-hit combo only triggers while [[Ninja Aura]] is active.
* Throw Shuriken Lv 3 is required for [[Throw Huuma Shuriken]].


[[Category:Ninja skills]]
[[Category:Ninja skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]

Latest revision as of 20:17, 4 October 2026

Throw Shuriken
JobNinja
TypeOffensive (Ranged, Physical)
TargetEnemy
ElementWeapon
Max level5
SP cost3 → 7
Range9 → 13
Catalyst1 Shuriken
RequiresKenpou Training Lv 1

Throw Shuriken is an offensive ranged skill of the Ninja class.

Overview

Throw Shuriken is the Ninja's basic ranged attack. It hurls a single shuriken at a distant enemy. It is cheap and quick to use, and it forms the backbone of the throwing build. While Ninja Aura is active, consecutive throws alternate between one and two hits.

Mechanics

Damage formula: Damage = 100 + 25 × SkillLv (% of ATK)

  • Range grows with skill level, from 9 cells at level 1 to 13 cells at level 5.
  • Each use consumes 1 Shuriken from the equipped ammunition.
  • Element: the attack uses the element of the equipped weapon. A shuriken with its own element replaces it, and weapon endows override both.
  • Shuriken ATK: the ATK of the equipped shuriken is added after the skill's damage multiplier, but before the elemental modifier. This bonus therefore also follows the attack's element.

Ninja Aura combo

While Ninja Aura is active, each consecutive Throw Shuriken raises the hit count by 1, starting at 1 hit, up to a maximum of 2 hits. After the 2 hit throw, the sequence starts again at 1 hit.

  • The sequence resets if 3 seconds pass without using Throw Shuriken, or if Ninja Aura ends.
  • Missed or blocked throws still advance the sequence.
  • Changing target or using another skill does not reset it.
  • Without Ninja Aura, every throw is a single hit.

Leveling

Level Damage Range SP
1 125% ATK 9 3
2 150% ATK 10 4
3 175% ATK 11 5
4 200% ATK 12 6
5 225% ATK 13 7

Requirements

Catalysts

  • 1 Shuriken per use (equipped shuriken ammunition)

Notes