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class-wiki: Ninja class dump (verified 1:1)
 
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%">
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Jump</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Jump</caption>
<tr><th style="text-align:left">Aegis name</th><td><code>NJ_SHADOWJUMP</code></td></tr>
<tr><th style="text-align:left">Job</th><td>[[Ninja]]</td></tr>
<tr><th style="text-align:left">Job</th><td>[[Ninja]]</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Supportive)</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (Supportive)</td></tr>
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<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15</td></tr>
<tr><th style="text-align:left">Range</th><td>7 → 11</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.85s → 0.25s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>0.85s → 0.25s</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>8s → 4s</td></tr>
<tr><th style="text-align:left">Cooldown</th><td>8s → 4s</td></tr>
<tr><th style="text-align:left">Range</th><td>7 → 11</td></tr>
<tr><th style="text-align:left">Duration</th><td>3s (Hiding)</td></tr>
<tr><th style="text-align:left">Requires</th><td>[[Flip Tatami]] Lv1</td></tr>
<tr><th style="text-align:left">Requires</th><td>[[Flip Tatami]] Lv1</td></tr>
</table>
</table>
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== Overview ==
== Overview ==
Shadow Jump is a mobility and escape tool. The Ninja teleports to a targeted ground cell within range, ignoring intervening obstacles, and enters Hiding for a few seconds upon arrival. It deals no damage. The skill is the Ninja's primary way to close distance, break line of sight, or vanish from a fight.
Shadow Jump is a mobility and escape tool. The Ninja teleports to a targeted ground cell within range, ignoring intervening obstacles, and enters Hiding for a few seconds upon arrival. It deals no damage. The skill is the Ninja's primary way to close distance, break line of sight, or vanish from a fight, and it sets up a hidden opening for [[Shadow Slash]].


== Mechanics ==
== Mechanics ==
'''Effect:''' Teleports the user to the selected ground cell, then applies Hiding for 3 seconds on arrival.
'''Effect:''' Teleports the user to the selected ground cell, then grants Hiding for 3 seconds on arrival.
 
'''Formulas:''' Range = 6 + SkillLv cells; Cast time = 1 − 0.15 × SkillLv seconds; Cooldown = 9 − SkillLv seconds.


'''Obstacle bypass:''' the jump reaches the destination even across walls or blocked tiles, as long as the cell is a valid landing spot.
'''Obstacle bypass:''' the jump reaches the destination even across walls or blocked tiles, as long as the cell is a valid landing spot.


'''Hiding reset:''' casting Shadow Jump always ends any current Hiding first, then re-applies a fresh 3-second Hiding after the jump.
'''Hiding on landing:''' after a successful jump, any Hiding the Ninja already had is replaced by a fresh 3-second Hiding. This also applies to a longer Hiding, such as one from [[Shadow Hiding]], which is shortened to 3 seconds.
 
'''Failed jump:''' if the jump cannot be completed (for example, an unreachable cell, or a War of Emperium / GvG map where the Ninja cannot be moved), nothing happens. The Ninja does not move and any current Hiding is kept as it was.


'''No damage:''' Shadow Jump is purely a movement skill.
'''No damage:''' Shadow Jump is purely a movement skill.
'''WoE / GvG behavior:''' inside War of Emperium and GvG zones the teleport is disabled — casting it only pulls the Ninja out of Hiding instead of moving them.


== Leveling ==
== Leveling ==
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== Notes ==
== Notes ==
* Shadow Jump can be used while already hidden.
* Shadow Jump can be used while already hidden.
* The arrival Hiding can be broken normally by detection skills or by acting.
* The arrival Hiding ends early if the Ninja takes damage, is revealed by detection skills, or acts.
* The Ninja cannot walk while hidden, so the 3 seconds are best spent lining up the next skill.


[[Category:Ninja skills]]
[[Category:Ninja skills]]
[[Category:Supportive skills]]
[[Category:Supportive skills]]

Latest revision as of 20:17, 4 October 2026

Shadow Jump
JobNinja
TypeActive (Supportive)
TargetGround cell
Max level5
SP cost15
Range7 → 11
Cast time0.85s → 0.25s
Cooldown8s → 4s
Duration3s (Hiding)
RequiresFlip Tatami Lv1

Shadow Jump is an active supportive skill of the Ninja class. The Ninja melts into shadow and instantly reappears at a chosen spot, slipping past walls and obstacles and arriving hidden.

Overview

Shadow Jump is a mobility and escape tool. The Ninja teleports to a targeted ground cell within range, ignoring intervening obstacles, and enters Hiding for a few seconds upon arrival. It deals no damage. The skill is the Ninja's primary way to close distance, break line of sight, or vanish from a fight, and it sets up a hidden opening for Shadow Slash.

Mechanics

Effect: Teleports the user to the selected ground cell, then grants Hiding for 3 seconds on arrival.

Formulas: Range = 6 + SkillLv cells; Cast time = 1 − 0.15 × SkillLv seconds; Cooldown = 9 − SkillLv seconds.

Obstacle bypass: the jump reaches the destination even across walls or blocked tiles, as long as the cell is a valid landing spot.

Hiding on landing: after a successful jump, any Hiding the Ninja already had is replaced by a fresh 3-second Hiding. This also applies to a longer Hiding, such as one from Shadow Hiding, which is shortened to 3 seconds.

Failed jump: if the jump cannot be completed (for example, an unreachable cell, or a War of Emperium / GvG map where the Ninja cannot be moved), nothing happens. The Ninja does not move and any current Hiding is kept as it was.

No damage: Shadow Jump is purely a movement skill.

Leveling

Level Range Cast time Cooldown SP
1 7 0.85s 8s 15
2 8 0.70s 7s 15
3 9 0.55s 6s 15
4 10 0.40s 5s 15
5 11 0.25s 4s 15

Requirements

Flip Tatami Lv1.

Notes

  • Shadow Jump can be used while already hidden.
  • The arrival Hiding ends early if the Ninja takes damage, is revealed by detection skills, or acts.
  • The Ninja cannot walk while hidden, so the 3 seconds are best spent lining up the next skill.