Shadow Jump: Difference between revisions
class-wiki: Ninja class dump (verified 1:1) |
class-wiki: Ninja balance sync (eaea6db2f) |
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Jump</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Shadow Jump</caption> | ||
<tr><th style="text-align:left">Job</th><td>[[Ninja]]</td></tr> | <tr><th style="text-align:left">Job</th><td>[[Ninja]]</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active (Supportive)</td></tr> | <tr><th style="text-align:left">Type</th><td>Active (Supportive)</td></tr> | ||
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<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>15</td></tr> | <tr><th style="text-align:left">SP cost</th><td>15</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>7 → 11</td></tr> | |||
<tr><th style="text-align:left">Cast time</th><td>0.85s → 0.25s</td></tr> | <tr><th style="text-align:left">Cast time</th><td>0.85s → 0.25s</td></tr> | ||
<tr><th style="text-align:left">Cooldown</th><td>8s → 4s</td></tr> | <tr><th style="text-align:left">Cooldown</th><td>8s → 4s</td></tr> | ||
<tr><th style="text-align:left"> | <tr><th style="text-align:left">Duration</th><td>3s (Hiding)</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>[[Flip Tatami]] Lv1</td></tr> | <tr><th style="text-align:left">Requires</th><td>[[Flip Tatami]] Lv1</td></tr> | ||
</table> | </table> | ||
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== Overview == | == Overview == | ||
Shadow Jump is a mobility and escape tool. The Ninja teleports to a targeted ground cell within range, ignoring intervening obstacles, and enters Hiding for a few seconds upon arrival. It deals no damage. The skill is the Ninja's primary way to close distance, break line of sight, or vanish from a fight. | Shadow Jump is a mobility and escape tool. The Ninja teleports to a targeted ground cell within range, ignoring intervening obstacles, and enters Hiding for a few seconds upon arrival. It deals no damage. The skill is the Ninja's primary way to close distance, break line of sight, or vanish from a fight, and it sets up a hidden opening for [[Shadow Slash]]. | ||
== Mechanics == | == Mechanics == | ||
'''Effect:''' Teleports the user to the selected ground cell, then | '''Effect:''' Teleports the user to the selected ground cell, then grants Hiding for 3 seconds on arrival. | ||
'''Formulas:''' Range = 6 + SkillLv cells; Cast time = 1 − 0.15 × SkillLv seconds; Cooldown = 9 − SkillLv seconds. | |||
'''Obstacle bypass:''' the jump reaches the destination even across walls or blocked tiles, as long as the cell is a valid landing spot. | '''Obstacle bypass:''' the jump reaches the destination even across walls or blocked tiles, as long as the cell is a valid landing spot. | ||
'''Hiding | '''Hiding on landing:''' after a successful jump, any Hiding the Ninja already had is replaced by a fresh 3-second Hiding. This also applies to a longer Hiding, such as one from [[Shadow Hiding]], which is shortened to 3 seconds. | ||
'''Failed jump:''' if the jump cannot be completed (for example, an unreachable cell, or a War of Emperium / GvG map where the Ninja cannot be moved), nothing happens. The Ninja does not move and any current Hiding is kept as it was. | |||
'''No damage:''' Shadow Jump is purely a movement skill. | '''No damage:''' Shadow Jump is purely a movement skill. | ||
== Leveling == | == Leveling == | ||
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== Notes == | == Notes == | ||
* Shadow Jump can be used while already hidden. | * Shadow Jump can be used while already hidden. | ||
* The arrival Hiding | * The arrival Hiding ends early if the Ninja takes damage, is revealed by detection skills, or acts. | ||
* The Ninja cannot walk while hidden, so the 3 seconds are best spent lining up the next skill. | |||
[[Category:Ninja skills]] | [[Category:Ninja skills]] | ||
[[Category:Supportive skills]] | [[Category:Supportive skills]] | ||
Latest revision as of 20:17, 4 October 2026
| Job | Ninja |
|---|---|
| Type | Active (Supportive) |
| Target | Ground cell |
| Max level | 5 |
| SP cost | 15 |
| Range | 7 → 11 |
| Cast time | 0.85s → 0.25s |
| Cooldown | 8s → 4s |
| Duration | 3s (Hiding) |
| Requires | Flip Tatami Lv1 |
Shadow Jump is an active supportive skill of the Ninja class. The Ninja melts into shadow and instantly reappears at a chosen spot, slipping past walls and obstacles and arriving hidden.
Overview
Shadow Jump is a mobility and escape tool. The Ninja teleports to a targeted ground cell within range, ignoring intervening obstacles, and enters Hiding for a few seconds upon arrival. It deals no damage. The skill is the Ninja's primary way to close distance, break line of sight, or vanish from a fight, and it sets up a hidden opening for Shadow Slash.
Mechanics
Effect: Teleports the user to the selected ground cell, then grants Hiding for 3 seconds on arrival.
Formulas: Range = 6 + SkillLv cells; Cast time = 1 − 0.15 × SkillLv seconds; Cooldown = 9 − SkillLv seconds.
Obstacle bypass: the jump reaches the destination even across walls or blocked tiles, as long as the cell is a valid landing spot.
Hiding on landing: after a successful jump, any Hiding the Ninja already had is replaced by a fresh 3-second Hiding. This also applies to a longer Hiding, such as one from Shadow Hiding, which is shortened to 3 seconds.
Failed jump: if the jump cannot be completed (for example, an unreachable cell, or a War of Emperium / GvG map where the Ninja cannot be moved), nothing happens. The Ninja does not move and any current Hiding is kept as it was.
No damage: Shadow Jump is purely a movement skill.
Leveling
| Level | Range | Cast time | Cooldown | SP |
|---|---|---|---|---|
| 1 | 7 | 0.85s | 8s | 15 |
| 2 | 8 | 0.70s | 7s | 15 |
| 3 | 9 | 0.55s | 6s | 15 |
| 4 | 10 | 0.40s | 5s | 15 |
| 5 | 11 | 0.25s | 4s | 15 |
Requirements
Flip Tatami Lv1.
Notes
- Shadow Jump can be used while already hidden.
- The arrival Hiding ends early if the Ninja takes damage, is revealed by detection skills, or acts.
- The Ninja cannot walk while hidden, so the 3 seconds are best spent lining up the next skill.