Dangerous Soul Collect: Difference between revisions
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<table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | <table class="wikitable" style="float:right;clear:right;margin:0 0 1em 1em;width:23em;font-size:90%"> | ||
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dangerous Soul Collect</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Dangerous Soul Collect</caption> | ||
<tr><th style="text-align:left">Job</th><td>Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active | <tr><th style="text-align:left">Type</th><td>Active (self)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Self</td></tr> | <tr><th style="text-align:left">Target</th><td>Self</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>1</td></tr> | <tr><th style="text-align:left">Max level</th><td>1</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>20</td></tr> | <tr><th style="text-align:left">SP cost</th><td>20</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td>2 s</td></tr> | <tr><th style="text-align:left">Cast time</th><td>2 s</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td> | <tr><th style="text-align:left">Requires</th><td>Explosion Spirits Lv 5</td></tr> | ||
</table> | </table> | ||
= Dangerous Soul Collect = | |||
== Overview == | == Overview == | ||
Dangerous Soul Collect, | |||
Dangerous Soul Collect summons all five spirit spheres at once. Where [[Call Spirits]] fills the reserve one sphere at a time, this reloads it in a single cast, which is what makes a Champion able to spend spheres freely and still be ready for the next burst. | |||
== Mechanics == | == Mechanics == | ||
The skill instantly grants the full reserve of '''5 spirit spheres'''. Its 2-second cast '''can be interrupted''' by taking damage, so it is cast between fights or behind cover rather than in the middle of an exchange. | |||
The spheres it summons are ordinary ones: they add attack power while they orbit and are spent by any skill that consumes them. | |||
The | |||
== Notes == | == Notes == | ||
* | |||
* | * Refilling in one cast is what allows [[Explosion Spirits]] to be re-entered quickly, since that skill consumes the entire reserve. | ||
* | * Because the cast can be interrupted, a Champion under pressure is usually better served by [[Chain Crush Combo]], which refunds a sphere without stopping to cast. | ||
* Under [[Steel Body]] the skill becomes usable from [[Tempered Will]] level 3 onwards. | |||
[[Category:Champion skills]] | |||
[[Category:Active skills]] | |||
Latest revision as of 20:41, 8 September 2026
| Job | Champion |
|---|---|
| Type | Active (self) |
| Target | Self |
| Max level | 1 |
| SP cost | 20 |
| Cast time | 2 s |
| Requires | Explosion Spirits Lv 5 |
Dangerous Soul Collect
Overview
Dangerous Soul Collect summons all five spirit spheres at once. Where Call Spirits fills the reserve one sphere at a time, this reloads it in a single cast, which is what makes a Champion able to spend spheres freely and still be ready for the next burst.
Mechanics
The skill instantly grants the full reserve of 5 spirit spheres. Its 2-second cast can be interrupted by taking damage, so it is cast between fights or behind cover rather than in the middle of an exchange.
The spheres it summons are ordinary ones: they add attack power while they orbit and are spent by any skill that consumes them.
Notes
- Refilling in one cast is what allows Explosion Spirits to be re-entered quickly, since that skill consumes the entire reserve.
- Because the cast can be interrupted, a Champion under pressure is usually better served by Chain Crush Combo, which refunds a sphere without stopping to cast.
- Under Steel Body the skill becomes usable from Tempered Will level 3 onwards.