Throw Shuriken: Difference between revisions
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Shuriken</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Throw Shuriken</caption> | ||
<tr><th style="text-align:left">Job</th><td>[[Ninja]]</td></tr> | <tr><th style="text-align:left">Job</th><td>[[Ninja]]</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Offensive (Ranged)</td></tr> | <tr><th style="text-align:left">Type</th><td>Offensive (Ranged, Physical)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Enemy</td></tr> | <tr><th style="text-align:left">Target</th><td>Enemy</td></tr> | ||
<tr><th style="text-align:left">Element</th><td>Weapon | <tr><th style="text-align:left">Element</th><td>Weapon</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>3 → 7</td></tr> | <tr><th style="text-align:left">SP cost</th><td>3 → 7</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>9 → 13</td></tr> | <tr><th style="text-align:left">Range</th><td>9 → 13</td></tr> | ||
<tr><th style="text-align:left">Catalyst</th><td>1 Shuriken</td></tr> | <tr><th style="text-align:left">Catalyst</th><td>1 Shuriken</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>[[Kenpou Training]] | <tr><th style="text-align:left">Requires</th><td>[[Kenpou Training]] Lv 1</td></tr> | ||
</table> | </table> | ||
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== Overview == | == Overview == | ||
Throw Shuriken is the Ninja's basic ranged attack | Throw Shuriken is the Ninja's basic ranged attack. It hurls a single shuriken at a distant enemy. It is cheap and quick to use, and it forms the backbone of the throwing build. While [[Ninja Aura]] is active, consecutive throws alternate between one and two hits. | ||
== Mechanics == | == Mechanics == | ||
'''Damage formula:''' Damage = | '''Damage formula:''' Damage = 100 + 25 × SkillLv (% of ATK) | ||
* | * Range grows with skill level, from 9 cells at level 1 to 13 cells at level 5. | ||
* Each | * Each use consumes 1 Shuriken from the equipped ammunition. | ||
* | * '''Element:''' the attack uses the element of the equipped weapon. A shuriken with its own element replaces it, and weapon endows override both. | ||
* While [[Ninja Aura]] is active, consecutive | * '''Shuriken ATK:''' the ATK of the equipped shuriken is added after the skill's damage multiplier, but before the elemental modifier. This bonus therefore also follows the attack's element. | ||
* | |||
=== Ninja Aura combo === | |||
While [[Ninja Aura]] is active, each consecutive Throw Shuriken raises the hit count by 1, starting at 1 hit, up to a maximum of 2 hits. After the 2 hit throw, the sequence starts again at 1 hit. | |||
* The sequence resets if 3 seconds pass without using Throw Shuriken, or if Ninja Aura ends. | |||
* Missed or blocked throws still advance the sequence. | |||
* Changing target or using another skill does not reset it. | |||
* Without Ninja Aura, every throw is a single hit. | |||
== Leveling == | == Leveling == | ||
| Line 31: | Line 36: | ||
! Level !! Damage !! Range !! SP | ! Level !! Damage !! Range !! SP | ||
|- | |- | ||
| 1 || | | 1 || 125% ATK || 9 || 3 | ||
|- | |- | ||
| 2 || | | 2 || 150% ATK || 10 || 4 | ||
|- | |- | ||
| 3 || | | 3 || 175% ATK || 11 || 5 | ||
|- | |- | ||
| 4 || | | 4 || 200% ATK || 12 || 6 | ||
|- | |- | ||
| 5 || | | 5 || 225% ATK || 13 || 7 | ||
|} | |} | ||
== Requirements == | |||
* [[Kenpou Training]] Level 1 | |||
== Catalysts == | == Catalysts == | ||
* 1 Shuriken per | * 1 Shuriken per use (equipped shuriken ammunition) | ||
== Notes == | == Notes == | ||
* Throw Shuriken | * Throw Shuriken contributes to [[Death Mark]] damage. | ||
* | * Throw Shuriken Lv 3 is required for [[Throw Huuma Shuriken]]. | ||
[[Category:Ninja skills]] | [[Category:Ninja skills]] | ||
[[Category:Offensive skills]] | [[Category:Offensive skills]] | ||
Latest revision as of 20:17, 4 October 2026
| Job | Ninja |
|---|---|
| Type | Offensive (Ranged, Physical) |
| Target | Enemy |
| Element | Weapon |
| Max level | 5 |
| SP cost | 3 → 7 |
| Range | 9 → 13 |
| Catalyst | 1 Shuriken |
| Requires | Kenpou Training Lv 1 |
Throw Shuriken is an offensive ranged skill of the Ninja class.
Overview
Throw Shuriken is the Ninja's basic ranged attack. It hurls a single shuriken at a distant enemy. It is cheap and quick to use, and it forms the backbone of the throwing build. While Ninja Aura is active, consecutive throws alternate between one and two hits.
Mechanics
Damage formula: Damage = 100 + 25 × SkillLv (% of ATK)
- Range grows with skill level, from 9 cells at level 1 to 13 cells at level 5.
- Each use consumes 1 Shuriken from the equipped ammunition.
- Element: the attack uses the element of the equipped weapon. A shuriken with its own element replaces it, and weapon endows override both.
- Shuriken ATK: the ATK of the equipped shuriken is added after the skill's damage multiplier, but before the elemental modifier. This bonus therefore also follows the attack's element.
Ninja Aura combo
While Ninja Aura is active, each consecutive Throw Shuriken raises the hit count by 1, starting at 1 hit, up to a maximum of 2 hits. After the 2 hit throw, the sequence starts again at 1 hit.
- The sequence resets if 3 seconds pass without using Throw Shuriken, or if Ninja Aura ends.
- Missed or blocked throws still advance the sequence.
- Changing target or using another skill does not reset it.
- Without Ninja Aura, every throw is a single hit.
Leveling
| Level | Damage | Range | SP |
|---|---|---|---|
| 1 | 125% ATK | 9 | 3 |
| 2 | 150% ATK | 10 | 4 |
| 3 | 175% ATK | 11 | 5 |
| 4 | 200% ATK | 12 | 6 |
| 5 | 225% ATK | 13 | 7 |
Requirements
- Kenpou Training Level 1
Catalysts
- 1 Shuriken per use (equipped shuriken ammunition)
Notes
- Throw Shuriken contributes to Death Mark damage.
- Throw Shuriken Lv 3 is required for Throw Huuma Shuriken.