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Cleanup: remove Aegis name row and internal identifiers; player-facing wording
class-wiki: Ninja balance sync (eaea6db2f)
 
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<tr><th style="text-align:left">Job</th><td>[[Ninja]]</td></tr>
<tr><th style="text-align:left">Job</th><td>[[Ninja]]</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>
<tr><th style="text-align:left">Type</th><td>Offensive (Magic)</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground (7x7 splash)</td></tr>
<tr><th style="text-align:left">Target</th><td>Ground (7x7 area)</td></tr>
<tr><th style="text-align:left">Element</th><td>Water</td></tr>
<tr><th style="text-align:left">Element</th><td>Water</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15 → 55</td></tr>
<tr><th style="text-align:left">SP cost</th><td>15 → 55</td></tr>
<tr><th style="text-align:left">Range</th><td>9</td></tr>
<tr><th style="text-align:left">Range</th><td>9 cells</td></tr>
<tr><th style="text-align:left">Area</th><td>7x7</td></tr>
<tr><th style="text-align:left">Area</th><td>7x7</td></tr>
<tr><th style="text-align:left">Hits</th><td>1 → 5</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1s → 5s</td></tr>
<tr><th style="text-align:left">Cast time</th><td>1s → 5s</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>0.6s → 3s</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>0.6s → 3s</td></tr>
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<tr><th style="text-align:left">Requires</th><td>[[Hidden Water]] Lv5</td></tr>
<tr><th style="text-align:left">Requires</th><td>[[Hidden Water]] Lv5</td></tr>
</table>
</table>
 
'''Ice Meteor''' calls down ice pillars onto the chosen area. Every enemy in the area takes Water magic damage and may be afflicted with Freezing.
'''Ice Meteor''' drops a cluster of ice pillars onto the targeted ground, crushing every enemy in the area and threatening to freeze them.


== Overview ==
== Overview ==
A Water-property area spell. After a short delay the ice pillars land in a 7x7 zone, striking enemies near the chosen area multiple times and possibly leaving them Freezing.
Ice Meteor is the area spell of the Ninja's Water line. The pillars land on a 7x7 area about half a second after the cast ends. Each level adds one more hit and raises the damage of every hit. Enemies marked by [[Thermal Haze]] take extra damage, which makes it a strong follow-up after [[Raging Fire Dragon]].


== Mechanics ==
== Mechanics ==
The pillars land roughly half a second after the cast finishes, then strike each enemy in the 7x7 area a number of times equal to the skill level.
'''Damage formula:''' Damage per hit = 100 + 20 × SkillLv (% of MATK). Number of hits = SkillLv.
 
'''Damage formula:''' damage per hit = (100 + 20 × SkillLv)% MATK


'''Freezing chance:''' (10 + 10 × SkillLv)%, lasting up to 20 seconds.
* '''SP cost:''' 5 + 10 × SkillLv.
* '''Cast time:''' 1 × SkillLv seconds. The cast can be interrupted.
* '''After-cast delay:''' 0.6 × SkillLv seconds.
* '''Freezing:''' each enemy hit has a (10 + 10 × SkillLv)% chance to be afflicted with Freezing for up to 20 seconds. Freezing reduces Movement Speed by 30%, lowers attack speed and increases cast time by 30%. MDEF, AGI and the level difference lower the chance. Water element monsters are immune.
* '''Thermal Haze bonus:''' if the target carries the Ninja's own [[Thermal Haze]] mark, the damage is multiplied by 1 + (10 + 6 × Thermal Haze Lv) ÷ 100.
* If the Ninja has learned [[Hydro Gale]], every enemy hit is marked by it.
* Enemies that are fully frozen (encased in ice) cannot be hit by Ice Meteor.


== Leveling ==
== Leveling ==
{| class="wikitable"
{| class="wikitable"
! Level !! Hits !! Damage/hit (MATK) !! Freezing chance !! Cast time !! After-cast delay !! SP
! Level !! Hits !! Damage per hit (% MATK) !! Total damage !! Freezing chance !! Cast time !! After-cast delay !! SP cost
|-
|-
| 1 || 1 || 120% || 20% || 1s || 0.6s || 15
| 1 || 1 || 120% || 120% || 20% || 1s || 0.6s || 15
|-
|-
| 2 || 2 || 140% || 30% || 2s || 1.2s || 25
| 2 || 2 || 140% || 280% || 30% || 2s || 1.2s || 25
|-
|-
| 3 || 3 || 160% || 40% || 3s || 1.8s || 35
| 3 || 3 || 160% || 480% || 40% || 3s || 1.8s || 35
|-
|-
| 4 || 4 || 180% || 50% || 4s || 2.4s || 45
| 4 || 4 || 180% || 720% || 50% || 4s || 2.4s || 45
|-
|-
| 5 || 5 || 200% || 60% || 5s || 3.0s || 55
| 5 || 5 || 200% || 1000% || 60% || 5s || 3.0s || 55
|}
|}


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== Notes ==
== Notes ==
* The pillars land about 0.5 seconds after the cast completes.
* The pillars land about 0.5 seconds after the cast ends.
* Freezing can last up to 20 seconds.
* Ice Meteor Lv3 is needed for [[Thermal Haze]].


[[Category:Ninja skills]]
[[Category:Ninja skills]]
[[Category:Offensive skills]]
[[Category:Offensive skills]]
[[Category:Active skills]]
[[Category:Active skills]]

Latest revision as of 20:16, 4 October 2026

Ice Meteor
JobNinja
TypeOffensive (Magic)
TargetGround (7x7 area)
ElementWater
Max level5
SP cost15 → 55
Range9 cells
Area7x7
Hits1 → 5
Cast time1s → 5s
After-cast delay0.6s → 3s
Catalyst1 Ice Stone
RequiresHidden Water Lv5

Ice Meteor calls down ice pillars onto the chosen area. Every enemy in the area takes Water magic damage and may be afflicted with Freezing.

Overview

Ice Meteor is the area spell of the Ninja's Water line. The pillars land on a 7x7 area about half a second after the cast ends. Each level adds one more hit and raises the damage of every hit. Enemies marked by Thermal Haze take extra damage, which makes it a strong follow-up after Raging Fire Dragon.

Mechanics

Damage formula: Damage per hit = 100 + 20 × SkillLv (% of MATK). Number of hits = SkillLv.

  • SP cost: 5 + 10 × SkillLv.
  • Cast time: 1 × SkillLv seconds. The cast can be interrupted.
  • After-cast delay: 0.6 × SkillLv seconds.
  • Freezing: each enemy hit has a (10 + 10 × SkillLv)% chance to be afflicted with Freezing for up to 20 seconds. Freezing reduces Movement Speed by 30%, lowers attack speed and increases cast time by 30%. MDEF, AGI and the level difference lower the chance. Water element monsters are immune.
  • Thermal Haze bonus: if the target carries the Ninja's own Thermal Haze mark, the damage is multiplied by 1 + (10 + 6 × Thermal Haze Lv) ÷ 100.
  • If the Ninja has learned Hydro Gale, every enemy hit is marked by it.
  • Enemies that are fully frozen (encased in ice) cannot be hit by Ice Meteor.

Leveling

Level Hits Damage per hit (% MATK) Total damage Freezing chance Cast time After-cast delay SP cost
1 1 120% 120% 20% 1s 0.6s 15
2 2 140% 280% 30% 2s 1.2s 25
3 3 160% 480% 40% 3s 1.8s 35
4 4 180% 720% 50% 4s 2.4s 45
5 5 200% 1000% 60% 5s 3.0s 55

Requirements

Catalysts

  • 1 Ice Stone

Notes

  • The pillars land about 0.5 seconds after the cast ends.
  • Ice Meteor Lv3 is needed for Thermal Haze.