Asura Strike: Difference between revisions
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Asura Strike</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Asura Strike</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active (offensive)</td></tr> | ||
<tr><th style="text-align:left">Target</th><td>Single</td></tr> | <tr><th style="text-align:left">Target</th><td>Single (melee)</td></tr> | ||
<tr><th style="text-align:left">Max level</th><td>5</td></tr> | <tr><th style="text-align:left">Max level</th><td>5</td></tr> | ||
<tr><th style="text-align:left">SP cost</th><td>1 (all SP | <tr><th style="text-align:left">SP cost</th><td>1 (all remaining SP is spent)</td></tr> | ||
<tr><th style="text-align:left">Spirit Spheres</th><td>5</td></tr> | <tr><th style="text-align:left">Spirit Spheres</th><td>5</td></tr> | ||
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr> | <tr><th style="text-align:left">Range</th><td>2 cells</td></tr> | ||
<tr><th style="text-align:left">Cast time</th><td>4 | <tr><th style="text-align:left">Cast time</th><td>4 → 2 s</td></tr> | ||
<tr><th style="text-align:left">After-cast delay</th><td>3 | <tr><th style="text-align:left">After-cast delay</th><td>3 → 1 s</td></tr> | ||
<tr><th style="text-align:left">Duration</th><td>5 min | <tr><th style="text-align:left">Duration</th><td>5 min reuse lock</td></tr> | ||
<tr><th style="text-align:left">Requires</th><td>Combo Finish Lv 3, Explosion Spirits Lv 3, and Explosion Spirits active</td></tr> | |||
</table> | </table> | ||
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== Overview == | == Overview == | ||
Asura Strike is the | Asura Strike is the Monk's ultimate technique and the reason the class hoards SP. The Monk pours everything it has into one palm strike that ignores armour and evasion entirely, then is left empty: no SP, no spheres, no frenzy, and a long lock before the strike can be used again. It is a single decisive blow, prepared rather than improvised. | ||
== Mechanics == | == Mechanics == | ||
'''Damage | * '''Damage:''' 800 + SP × 10 (% of ATK), using the SP held at the moment of the cast | ||
: | * Ignores the target's defense and evasion, and is not reduced by target size. | ||
* Consumes 5 spirit spheres and sets the Monk's SP to 0. | |||
* Ends [[Explosion Spirits]] and any [[Blade Stop]] hold. | |||
* The Monk is thrown back 3 cells from the target as the blow lands. | |||
* Cannot be used again for 5 minutes. | |||
The Monk must be in [[Explosion Spirits]] to cast it. Damage is capped at an extremely high value that ordinary characters never reach, so in practice every point of SP is worth 10% ATK. | |||
'''Reaching it from a combo.''' After [[Combo Finish]], with [[Explosion Spirits]] up and at least 4 spheres still held, Asura Strike becomes available as the next link in the chain. On the [[Champion]] line, Tiger Fist and Chain Crush Combo open it the same way. | |||
== Leveling == | |||
== Leveling | |||
{| class="wikitable" | {| class="wikitable" | ||
! Level !! Cast | ! Level !! Cast time !! After-cast delay | ||
|- | |- | ||
| 1 || 4 s || 3 s | | 1 || 4 s || 3 s | ||
| Line 57: | Line 47: | ||
|- | |- | ||
| 5 || 2 s || 1 s | | 5 || 2 s || 1 s | ||
|} | |||
Damage does not change with skill level. Only the speed of the cast does. | |||
== Damage examples == | |||
{| class="wikitable" | |||
! SP at cast !! Damage | |||
|- | |||
| 500 || 5,800% ATK | |||
|- | |||
| 1,000 || 10,800% ATK | |||
|- | |||
| 1,500 || 15,800% ATK | |||
|} | |} | ||
== Notes == | == Notes == | ||
* | * Everything that raises maximum SP raises the hit directly, so SP gear and buffs matter more than attack gear on the cast itself. | ||
* [[Body Relocation]] blocks Asura Strike for 2 seconds, so closing distance with it must be timed before the cast, not immediately before. | |||
* | * Reaching it through the combo chain removes the cast time, which is the usual way it is landed on a moving target. | ||
* | |||
[[Category:Monk skills]] | [[Category:Monk skills]] | ||
[[Category:Attack skills]] | [[Category:Attack skills]] | ||
Latest revision as of 21:35, 31 August 2026
| Job | Monk / Champion |
|---|---|
| Type | Active (offensive) |
| Target | Single (melee) |
| Max level | 5 |
| SP cost | 1 (all remaining SP is spent) |
| Spirit Spheres | 5 |
| Range | 2 cells |
| Cast time | 4 → 2 s |
| After-cast delay | 3 → 1 s |
| Duration | 5 min reuse lock |
| Requires | Combo Finish Lv 3, Explosion Spirits Lv 3, and Explosion Spirits active |
Asura Strike
Overview
Asura Strike is the Monk's ultimate technique and the reason the class hoards SP. The Monk pours everything it has into one palm strike that ignores armour and evasion entirely, then is left empty: no SP, no spheres, no frenzy, and a long lock before the strike can be used again. It is a single decisive blow, prepared rather than improvised.
Mechanics
- Damage: 800 + SP × 10 (% of ATK), using the SP held at the moment of the cast
- Ignores the target's defense and evasion, and is not reduced by target size.
- Consumes 5 spirit spheres and sets the Monk's SP to 0.
- Ends Explosion Spirits and any Blade Stop hold.
- The Monk is thrown back 3 cells from the target as the blow lands.
- Cannot be used again for 5 minutes.
The Monk must be in Explosion Spirits to cast it. Damage is capped at an extremely high value that ordinary characters never reach, so in practice every point of SP is worth 10% ATK.
Reaching it from a combo. After Combo Finish, with Explosion Spirits up and at least 4 spheres still held, Asura Strike becomes available as the next link in the chain. On the Champion line, Tiger Fist and Chain Crush Combo open it the same way.
Leveling
| Level | Cast time | After-cast delay |
|---|---|---|
| 1 | 4 s | 3 s |
| 2 | 3.5 s | 2.5 s |
| 3 | 3 s | 2 s |
| 4 | 2.5 s | 1.5 s |
| 5 | 2 s | 1 s |
Damage does not change with skill level. Only the speed of the cast does.
Damage examples
| SP at cast | Damage |
|---|---|
| 500 | 5,800% ATK |
| 1,000 | 10,800% ATK |
| 1,500 | 15,800% ATK |
Notes
- Everything that raises maximum SP raises the hit directly, so SP gear and buffs matter more than attack gear on the cast itself.
- Body Relocation blocks Asura Strike for 2 seconds, so closing distance with it must be timed before the cast, not immediately before.
- Reaching it through the combo chain removes the cast time, which is the usual way it is landed on a moving target.