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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Asura Strike</caption>
<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Asura Strike</caption>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr>
<tr><th style="text-align:left">Type</th><td>Active</td></tr>
<tr><th style="text-align:left">Type</th><td>Active (offensive)</td></tr>
<tr><th style="text-align:left">Target</th><td>Single</td></tr>
<tr><th style="text-align:left">Target</th><td>Single (melee)</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">Max level</th><td>5</td></tr>
<tr><th style="text-align:left">SP cost</th><td>1 (all SP drained on hit)</td></tr>
<tr><th style="text-align:left">SP cost</th><td>1 (all remaining SP is spent)</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>5</td></tr>
<tr><th style="text-align:left">Spirit Spheres</th><td>5</td></tr>
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr>
<tr><th style="text-align:left">Range</th><td>2 cells</td></tr>
<tr><th style="text-align:left">Cast time</th><td>4 / 3.5 / 3 / 2.5 / 2 s (Lv 1–5)</td></tr>
<tr><th style="text-align:left">Cast time</th><td>4 → 2 s</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>3 / 2.5 / 2 / 1.5 / 1 s (Lv 1–5)</td></tr>
<tr><th style="text-align:left">After-cast delay</th><td>3 → 1 s</td></tr>
<tr><th style="text-align:left">Duration</th><td>5 min (re-use lock)</td></tr>
<tr><th style="text-align:left">Duration</th><td>5 min reuse lock</td></tr>
<tr><th style="text-align:left">Requires</th><td>Combo Finish Lv 3, Explosion Spirits Lv 3, and Explosion Spirits active</td></tr>
</table>
</table>


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== Overview ==
== Overview ==


Asura Strike is the pinnacle technique of the Monk. A single strike that ignores all defense, powered by every drop of the caster's remaining SP. When landed, it sets SP to zero, ends [[Fury]], and locks the caster from using the skill again for 5 minutes.
Asura Strike is the Monk's ultimate technique and the reason the class hoards SP. The Monk pours everything it has into one palm strike that ignores armour and evasion entirely, then is left empty: no SP, no spheres, no frenzy, and a long lock before the strike can be used again. It is a single decisive blow, prepared rather than improvised.


== Mechanics ==
== Mechanics ==


'''Damage formula (pre-renewal):'''
* '''Damage:''' 800 + SP × 10 (% of ATK), using the SP held at the moment of the cast
: Damage = '''(800 + SP × 10)%''' ATK, capped at 5,000,000% internally
* Ignores the target's defense and evasion, and is not reduced by target size.
* Consumes 5 spirit spheres and sets the Monk's SP to 0.
* Ends [[Explosion Spirits]] and any [[Blade Stop]] hold.
* The Monk is thrown back 3 cells from the target as the blow lands.
* Cannot be used again for 5 minutes.


Where SP is the caster's SP at the moment the attack resolves. All SP is set to zero after the strike, regardless of whether it hits or misses.
The Monk must be in [[Explosion Spirits]] to cast it. Damage is capped at an extremely high value that ordinary characters never reach, so in practice every point of SP is worth 10% ATK.


The hit ignores both DEF and Flee entirely.
'''Reaching it from a combo.''' After [[Combo Finish]], with [[Explosion Spirits]] up and at least 4 spheres still held, Asura Strike becomes available as the next link in the chain. On the [[Champion]] line, Tiger Fist and Chain Crush Combo open it the same way.


After the attack, the caster is knocked back 3 cells from the target in the opposite direction of the strike.
== Leveling ==
 
'''Prerequisites:'''
* [[Fury]] status must be active, OR
* [[Root|Blade Stop]] must be active, OR
* A completed combo chain ending in [[Combo Finish]] or a Champion-tier combo skill opens the Asura window
 
When launched from [[Root|Blade Stop]], the sphere cost is reduced by 1.
 
'''Post-use penalties:'''
* All SP set to zero
* [[Fury]] ends
* [[Root|Blade Stop]] ends
* 5-minute cooldown on Asura Strike itself
 
== Leveling Table ==


{| class="wikitable"
{| class="wikitable"
! Level !! Cast Time !! After-cast Delay
! Level !! Cast time !! After-cast delay
|-
|-
| 1 || 4 s || 3 s
| 1 || 4 s || 3 s
Line 57: Line 47:
|-
|-
| 5 || 2 s || 1 s
| 5 || 2 s || 1 s
|}
Damage does not change with skill level. Only the speed of the cast does.
== Damage examples ==
{| class="wikitable"
! SP at cast !! Damage
|-
| 500 || 5,800% ATK
|-
| 1,000 || 10,800% ATK
|-
| 1,500 || 15,800% ATK
|}
|}


== Notes ==
== Notes ==


* The damage scales directly with SP, so maximizing SP through gear, buffs, and Magnificent (SP+ equipment) dramatically increases the hit.
* Everything that raises maximum SP raises the hit directly, so SP gear and buffs matter more than attack gear on the cast itself.
* With 500 SP the formula yields (800 + 5000)% = 5800% ATK at level 1. With 1000 SP it reaches 10800% ATK, and so on.
* [[Body Relocation]] blocks Asura Strike for 2 seconds, so closing distance with it must be timed before the cast, not immediately before.
* The 5-minute reuse lock means Asura Strike is a one-shot opportunity per encounter. Plan carefully.
* Reaching it through the combo chain removes the cast time, which is the usual way it is landed on a moving target.
* Snap places a 2-second cooldown on Asura Strike — avoid using Snap immediately before intending to cast Asura.
* Using Asura Strike from a combo chain (after Combo Finish or Champion chain skills) may reduce sphere cost depending on the combo path.


[[Category:Monk skills]]
[[Category:Monk skills]]
[[Category:Attack skills]]
[[Category:Attack skills]]

Latest revision as of 21:35, 31 August 2026

Asura Strike
JobMonk / Champion
TypeActive (offensive)
TargetSingle (melee)
Max level5
SP cost1 (all remaining SP is spent)
Spirit Spheres5
Range2 cells
Cast time4 → 2 s
After-cast delay3 → 1 s
Duration5 min reuse lock
RequiresCombo Finish Lv 3, Explosion Spirits Lv 3, and Explosion Spirits active

Asura Strike

Overview

Asura Strike is the Monk's ultimate technique and the reason the class hoards SP. The Monk pours everything it has into one palm strike that ignores armour and evasion entirely, then is left empty: no SP, no spheres, no frenzy, and a long lock before the strike can be used again. It is a single decisive blow, prepared rather than improvised.

Mechanics

  • Damage: 800 + SP × 10 (% of ATK), using the SP held at the moment of the cast
  • Ignores the target's defense and evasion, and is not reduced by target size.
  • Consumes 5 spirit spheres and sets the Monk's SP to 0.
  • Ends Explosion Spirits and any Blade Stop hold.
  • The Monk is thrown back 3 cells from the target as the blow lands.
  • Cannot be used again for 5 minutes.

The Monk must be in Explosion Spirits to cast it. Damage is capped at an extremely high value that ordinary characters never reach, so in practice every point of SP is worth 10% ATK.

Reaching it from a combo. After Combo Finish, with Explosion Spirits up and at least 4 spheres still held, Asura Strike becomes available as the next link in the chain. On the Champion line, Tiger Fist and Chain Crush Combo open it the same way.

Leveling

Level Cast time After-cast delay
1 4 s 3 s
2 3.5 s 2.5 s
3 3 s 2 s
4 2.5 s 1.5 s
5 2 s 1 s

Damage does not change with skill level. Only the speed of the cast does.

Damage examples

SP at cast Damage
500 5,800% ATK
1,000 10,800% ATK
1,500 15,800% ATK

Notes

  • Everything that raises maximum SP raises the hit directly, so SP gear and buffs matter more than attack gear on the cast itself.
  • Body Relocation blocks Asura Strike for 2 seconds, so closing distance with it must be timed before the cast, not immediately before.
  • Reaching it through the combo chain removes the cast time, which is the usual way it is landed on a moving target.