Second Classes: Difference between revisions
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class-wiki: Knight rework 1:1 |
class-wiki: link Bard, Dancer, Priest and Assassin (no longer pending) |
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== Archer line == | == Archer line == | ||
* '''[[Hunter]]''' — traps, falcon and ranged burst. | * '''[[Hunter]]''' — traps, falcon and ranged burst. | ||
* Bard | * '''[[Bard]]''' — male performer; songs, shouts and instrument techniques that empower the whole party. | ||
* '''[[Dancer]]''' — whip performer; dances that empower allies or cripple enemies, plus charm and crowd control. | |||
== Acolyte line == | == Acolyte line == | ||
* '''[[Monk]]''' — ki-powered fighter; spirit spheres, combos, and Steel Body. | * '''[[Monk]]''' — ki-powered fighter; spirit spheres, combos, and Steel Body. | ||
* Priest ' | * '''[[Priest]]''' — cornerstone support; heals, protective barriers, party buffs and holy magic against Undead and Demon. | ||
== Mage line == | == Mage line == | ||
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== Swordman line == | == Swordman line == | ||
* '''[[Knight]]''' — aggressive sword and spear fighter; mounted combat, Bowling Bash, and Brandish Spear. | * '''[[Knight]]''' — aggressive sword and spear fighter; mounted combat, Bowling Bash, and Brandish Spear. | ||
* Crusader ' | * '''[[Crusader]]''' — holy knight; shield tank, spear and holy-cross damage, and party support, with a Tank / DPS / Support branch system. | ||
== | == Thief line == | ||
* | * '''[[Rogue]]''' — stealth ambush, larceny and divestment, and bow versatility. | ||
* '''[[Assassin]]''' — katar burst from stealth and poison sabotage, with a Shadow Strike and Venom Master branch system. | |||
== See also == | == See also == | ||
Latest revision as of 21:15, 24 July 2026
Second Classes are the job advancements from the First Classes. Each first class can advance into one of two second classes.
Archer line
- Hunter — traps, falcon and ranged burst.
- Bard — male performer; songs, shouts and instrument techniques that empower the whole party.
- Dancer — whip performer; dances that empower allies or cripple enemies, plus charm and crowd control.
Acolyte line
- Monk — ki-powered fighter; spirit spheres, combos, and Steel Body.
- Priest — cornerstone support; heals, protective barriers, party buffs and holy magic against Undead and Demon.
Mage line
- Sage — versatile battle-scholar; elemental endows, ground fields, magic manipulation and auto-cast.
- Wizard — offensive elemental nuker; meteors, blizzards and storms, with a Tempest, Frost and Fire branch system.
Merchant line
- Alchemist — potion-craft, bombs and acids, homunculi and carnivorous plant summons.
- Blacksmith (pending)
Swordman line
- Knight — aggressive sword and spear fighter; mounted combat, Bowling Bash, and Brandish Spear.
- Crusader — holy knight; shield tank, spear and holy-cross damage, and party support, with a Tank / DPS / Support branch system.
Thief line
- Rogue — stealth ambush, larceny and divestment, and bow versatility.
- Assassin — katar burst from stealth and poison sabotage, with a Shadow Strike and Venom Master branch system.