Quick Draw Shot
| Job | Gunslinger |
|---|---|
| Type | Offensive |
| Target | Enemy (Chain Action target) |
| Element | Weapon |
| Max level | 5 |
| SP cost | 7 → 3 |
| Range | 9 cells (+ Single Action) |
| Catalyst | 1 ammunition |
| Requires | Chain Action Lv 5 |
Quick Draw Shot is a Gunslinger follow-up shot that can only be fired right after a Chain Action proc.
Overview
Quick Draw Shot rewards the revolver and gatling playstyle: every Chain Action proc opens a short window for an extra burst of shots against the same target.
Mechanics
Quick Draw Shot can only be used during the 1.5 seconds after Chain Action triggers, and it strikes the target that Chain Action hit. It hits 2 times, or 3 times with a Gatling Gun equipped, each hit dealing normal attack damage (100% ATK). The skill can be a critical hit and Magical Bullet adds its bonus to every hit. Its range is extended by Single Action. Consumes 1 ammunition.
Damage formula: 100% of ATK per hit, 2 hits (3 with a Gatling Gun)
Higher levels only lower the SP cost: 8 − SkillLv.
Leveling
| Level | Hits (Revolver / Gatling) | SP |
|---|---|---|
| 1 | 2 / 3 | 7 |
| 2 | 2 / 3 | 6 |
| 3 | 2 / 3 | 5 |
| 4 | 2 / 3 | 4 |
| 5 | 2 / 3 | 3 |
Notes
Using Quick Draw Shot closes the window, so it can be fired once per Chain Action proc.