Ice Wall
Appearance
| Job | Wizard |
|---|---|
| Type | Supportive |
| Target | Ground |
| Element | Water |
| Max level | 10 |
| SP cost | 20 (all levels) |
| Range | 9 cells |
| Requires | Stone Curse Lv 1, Frost Diver Lv 1 |
Ice Wall raises a line of solid ice on the ground that blocks movement and shapes the battlefield.
Overview
Ice Wall is a utility skill that creates an impassable barrier of ice, used to block paths, cut off pursuers, or funnel enemies into a kill zone. It deals no damage and instead controls space, which makes it a staple of Wizard positioning play. It also opens the Frost branch, leading into Frost Nova. It requires Stone Curse and Frost Diver to learn.
Mechanics
Casting on a target cell conjures a wall of ice that monsters and players cannot walk through. The wall's length grows with skill level, letting higher levels seal off wider gaps.
The barrier persists until it expires or is destroyed, and it cannot be pushed by knockback. It deals no damage.
Leveling
| Level | Wall length | SP |
|---|---|---|
| 1 | shortest | 20 |
| 3 | longer | 20 |
| 5 | longer | 20 |
| 7 | longer | 20 |
| 10 | longest | 20 |
Notes
- Deals no damage; it is purely a movement-blocking barrier.
- The wall cannot be moved by knockback effects.
- Higher levels create a longer wall.