Gatling Fever
Appearance
| Job | Gunslinger |
|---|---|
| Type | Supportive (toggle) |
| Target | Self |
| Max level | 5 |
| SP cost | 13 → 25 |
| Duration | 60s → 300s |
| Catalyst | 3 Coins |
| Weapon | Gatling Gun |
| Requires | Triple Action Lv 3 |
Gatling Fever is a Gunslinger gatling buff that raises ATK, Critical and ASPD at the cost of evasion.
Overview
Gatling Fever is the gatling gunner's main buff, trading some evasion for sustained damage output.
Mechanics
Consumes 3 coins. Requires a Gatling Gun. For 60 × SkillLv seconds the Gunslinger gains:
- +10 × SkillLv ATK
- +2 × SkillLv Critical
- +3 × SkillLv % ASPD
- −5 × SkillLv FLEE
Casting Gatling Fever again while it is active turns it off. The buff ends if the weapon is unequipped.
SP cost is 10 + 3 × SkillLv.
Leveling
| Level | ATK | Critical | ASPD | FLEE | Duration | SP |
|---|---|---|---|---|---|---|
| 1 | +10 | +2 | +3% | −5 | 60s | 13 |
| 2 | +20 | +4 | +6% | −10 | 120s | 16 |
| 3 | +30 | +6 | +9% | −15 | 180s | 19 |
| 4 | +40 | +8 | +12% | −20 | 240s | 22 |
| 5 | +50 | +10 | +15% | −25 | 300s | 25 |
Notes
The extra Critical helps Chain Action double shots and Triple Action land critical hits.