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Aura of the Guardian

From Vortex Legends
Aura of the Guardian
JobPaladin
TypeSupportive (party buff)
TargetSelf and nearby party
Max level5
SP cost50
Cast time3 sec
Duration20 sec

Aura of the Guardian is a supportive party-wide aura of the Paladin class that hardens the defense of nearby allies. It is one of two mutually exclusive auras the Paladin can project; the protective aura and the offensive aura cannot both be active at once.

Overview

When cast, the aura spreads from the Paladin to themselves and to party members standing nearby, granting each a flat boost to defense for a short time. It is a sustained toggle: keeping it up drains the Paladin's SP over time, and it ends on its own once the duration runs out or the Paladin can no longer pay its upkeep.

Mechanics

The aura is centered on the Paladin and applies to the caster plus party members (and battleground teammates) within range.

Effect: Each affected ally gains +(2 × SkillLv) flat DEF for the duration.

Upkeep: While the aura is active it drains 3 SP per second from the Paladin. If the Paladin's SP runs out, the aura ends early. Recasting refreshes the buff.

Exclusivity: Projecting Aura of the Guardian cancels Art of War on its recipients. Only one Paladin aura can be projected at a time.

Leveling

Higher levels increase the flat DEF granted, from +2 DEF at level 1 up to +10 DEF at level 5. The SP cost and upkeep do not change with level.

Notes

  • The flat defense bonus is most valuable for fragile party members in PvE and War of Emperium, where shaving incoming physical damage across the whole group adds up.
  • Because it is mutually exclusive with the offensive aura, the Paladin chooses each engagement whether the party benefits more from added defense or added attack.