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Mage

From Vortex Legends
Revision as of 11:52, 16 June 2026 by Admin (talk | contribs) (Remove Aegis field from skill infoboxes; one field per row)

Mage is a first class reached from Novice and the primary spellcasting path of the Mage line. Mages trade durability for raw magical power: they wield the three elemental bolts — Cold Bolt, Fire Bolt and Lightning Bolt — alongside crowd control such as Frost Diver and Stone Curse, and early area spells like Fire Ball and Thunder Storm. They rely on high INT for magic damage and DEX to shorten cast time, and advance into the Wizard or Sage second classes.

Skills

Increase SP Recovery

Increase SP Recovery
JobMage
TypePassive
TargetSelf
Max level10

A passive that boosts both natural SP regeneration and the SP restored by recovery items. SP per tick = 3 × SkillLv + 0.2% × SkillLv of Max SP; recovery items gain +10 × SkillLv %. → Increase SP Recovery

Sight

Sight
JobMage
TypeSupportive (no damage)
TargetSelf
Max level1
SP cost10
Area7×7 cells
Duration10 (sec)

A self-centered detection skill that reveals hidden enemies in a 7×7 area for 10 seconds and disables Hide, Tunnel Drive and Cloaking within it. The detection zone follows the caster. → Sight

Napalm Beat

Napalm Beat
JobMage
TypeOffensive (Magic)
TargetEnemy
ElementGhost
Max level1
SP cost9
Range9
Knockback3 cells
Cast time0.25 (sec)
After-cast delay0.75 (sec)

A fast, cheap single-target Ghost-element strike that knocks the enemy back 3 cells. Reworked on this server into a pure single-target skill (no splash). Damage = 100 + INT (% of MATK). → Napalm Beat

Cold Bolt

Cold Bolt
JobMage
TypeOffensive (Magic)
TargetEnemy
ElementWater
Max level10
SP cost12 → 30
Range9
Cast time0.5 × SkillLv (sec)
After-cast delay0.8 + 0.2 × SkillLv (sec)

The Mage's Water-element single-target bolt, firing one 100% MATK bolt per skill level. Damage = 100 × SkillLv (% of MATK) spread over SkillLv hits. Prerequisite for Frost Diver. → Cold Bolt

Frost Diver

Frost Diver
JobMage
TypeOffensive (Magic)
TargetEnemy
ElementWater
Max level10
SP cost25 → 16
Range9
Cast time0.8 (sec)
After-cast delay1.5 (sec)
Frozen duration3 × SkillLv (sec)
RequiresCold Bolt Lv 5

A Water-element shard that deals 100 + 10 × SkillLv (% of MATK) and has a (35 + 3 × SkillLv)% chance to Freeze for 3 × SkillLv seconds. Boss and Undead enemies cannot be frozen. → Frost Diver

Stone Curse

Stone Curse
JobMage
TypeSupportive (Magic, no damage)
TargetEnemy
ElementEarth
Max level5
SP cost20
Range3
Cast time0.25 (sec)
After-cast delay0.75 (sec)

Attempts to petrify the target with a (36 + 6 × SkillLv)% chance. While stoned, the target is immobilized, its Physical DEF is halved, its Magic DEF rises 25%, its element becomes Earth, and it loses 2% Max HP per second until 25% HP. No gemstone required in pre-renewal. → Stone Curse

Earth Spike

Earth Spike
JobMage
TypeOffensive (Magic)
TargetEnemy
ElementEarth
Max level5
SP cost12 → 20
Range9
Cast time0.5 × SkillLv (sec)
After-cast delay0.8 (sec)
RequiresStone Curse Lv 2

An Earth-element single-target nuke that raises one spike per skill level, each hitting for 125% MATK (players). Damage = 125 × SkillLv (% of MATK) spread over SkillLv hits. → Earth Spike

Soul Strike

Soul Strike
JobMage
TypeOffensive (Magic)
TargetEnemy
ElementGhost
Max level5
SP cost15 → 35
Range9
Cast time0.5 (sec)
After-cast delay1.4 (sec)

A Ghost-element single-target attack with a fast fixed cast, hitting once per skill level for 100% MATK each (500% total at Lv 5). Against Undead each hit deals 100 + 10 × SkillLv (% of MATK). → Soul Strike

Safety Wall

Safety Wall
JobMage
TypeSupportive (Ground, no damage)
TargetGround
Max level10
SP cost30 → 40
Range9
Duration5 × SkillLv (sec)
Cast time4 → 1 (sec)
Catalyst1 Blue Gemstone
RequiresSoul Strike Lv 3

A single-cell barrier that blocks (1 + SkillLv) melee attacks before shattering, protecting anyone standing on it. Lasts 5 × SkillLv seconds and consumes 1 Blue Gemstone per cast. → Safety Wall

Fire Ball

Fire Ball
JobMage
TypeOffensive (Magic)
TargetEnemy (area)
ElementFire
Max level5
SP cost25
Range9
Area5×5 cells
Cast time1 (sec)
After-cast delay0.7 (sec)
RequiresFire Bolt Lv 3

The Mage's first AoE: a Fire blast over a 5×5 area dealing 100 + 30 × SkillLv (% of MATK), with enemies at the edge taking ¾ of that value. → Fire Ball

Fire Bolt

Fire Bolt
JobMage
TypeOffensive (Magic)
TargetEnemy
ElementFire
Max level10
SP cost12 → 30
Range9
Cast time0.5 × SkillLv (sec)
After-cast delay0.8 + 0.2 × SkillLv (sec)

The Mage's Fire-element single-target bolt, firing one 100% MATK bolt per skill level. Damage = 100 × SkillLv (% of MATK) spread over SkillLv hits. Prerequisite for Fire Ball and Fire Wall. → Fire Bolt

Fire Wall

Fire Wall
JobMage
TypeOffensive (Magic, ground)
TargetGround
ElementFire
Max level10
SP cost40
Range9
Cast time2.15 − 0.15 × SkillLv (sec)
Duration4 + SkillLv (sec)
RequiresSight Lv 1, Fire Bolt Lv 5

A wall of flame placed perpendicular to the cast direction that knocks back and burns enemies for 50% MATK per hit. Each cell absorbs (4 + SkillLv) hits; the wall lasts 4 + SkillLv seconds. Boss, Fire and Undead enemies are not knocked back. → Fire Wall

Lightning Bolt

Lightning Bolt
JobMage
TypeOffensive (Magic)
TargetEnemy
ElementWind
Max level10
SP cost12 → 30
Range9
Cast time0.5 × SkillLv (sec)
After-cast delay0.8 + 0.2 × SkillLv (sec)

The Mage's Wind-element single-target bolt, firing one 100% MATK bolt per skill level. Damage = 100 × SkillLv (% of MATK) spread over SkillLv hits. Prerequisite for Thunder Storm. → Lightning Bolt

Thunder Storm

Thunder Storm
JobMage
TypeOffensive (Magic, ground)
TargetGround
ElementWind
Max level10
SP cost29 → 74
Range9
Area5×5 cells
Cast time0.7 × SkillLv (sec)
After-cast delay2 (sec)
RequiresLightning Bolt Lv 4

A Wind-element ground AoE raining lightning over a 5×5 area. Pre-renewal damage = 80 × SkillLv (% of MATK). → Thunder Storm

Energy Coat

Energy Coat
JobMage
TypeSupportive (no damage)
TargetSelf
Max level1
SP cost30
Duration300 (sec)
Cast time5 (sec)
Unlocked byQuest

A quest-learned self-buff that reduces physical damage at the cost of SP per hit. Reduction scales from 30% down to 6% by SP tier; SP used per hit scales from 3% down to 1% of Max SP. Lasts 300 seconds, toggled off by recasting. → Energy Coat

See also

Sage · Wizard · First Classes · Second Classes · Classes