Combo Finish
| Aegis name | MO_COMBOFINISH |
|---|---|
| Job | Monk / Champion |
| Type | Active (combo finisher) |
| Target | Single + 2-cell splash |
| Element | Weapon |
| Max level | 10 |
| SP cost | 6 → 15 (Lv 1–10) |
| Spirit Spheres | 1 |
| Range | 2 cells |
Combo Finish
Overview
Combo Finish is the third and final step of the base Monk combo chain, available only after Chain Combo. It delivers a crushing blow in a 2-cell area of effect and, on each successful use, grants the Momentum buff — a stacking cycle that rewards consecutive combo completions.
Mechanics
Availability: SC_COMBO must show MO_CHAINCOMBO as the preceding hit.
Damage formula (pre-renewal):
- Base damage = (240 + 60 × SkillLv)% ATK
If the Momentum buff (SC_MO_MOMENTUM) is already active on the caster when Combo Finish is cast, an additional +10% is added to the total ratio before the strike.
After the strike lands, the caster gains the Momentum buff for 10 seconds (refreshed on recast):
- Incoming physical damage reduced by 5%
- Next Combo Finish damage increased by +10%
| Level | Base Damage | w/ Momentum (+10%) | SP Cost |
|---|---|---|---|
| 1 | 300% ATK | 330% ATK | 6 |
| 2 | 360% ATK | 396% ATK | 7 |
| 3 | 420% ATK | 462% ATK | 8 |
| 4 | 480% ATK | 528% ATK | 9 |
| 5 | 540% ATK | 594% ATK | 10 |
| 6 | 600% ATK | 660% ATK | 11 |
| 7 | 660% ATK | 726% ATK | 12 |
| 8 | 720% ATK | 792% ATK | 13 |
| 9 | 780% ATK | 858% ATK | 14 |
| 10 | 840% ATK | 924% ATK | 15 |
The damage is Critical and deals splash in a 2-cell radius. The after-cast delay scales down with AGI and DEX like all other combo skills.
If the Gentle Touch - Energy Gain (SC_GT_ENERGYGAIN) buff is active, base_skillratio is further increased by +50%.
Notes
- The Momentum cycle rewards players who chain combos repeatedly: each successful Combo Finish both reduces incoming damage and boosts the next one.
- Combo Finish opens the Asura Strike window (as part of a combo chain); Asura Strike cast from this route may have reduced sphere cost.
- The splash area (2 cells) can hit multiple nearby enemies simultaneously.
- SP cost increases by 1 per level from 6 to 15.