Jump to content

Huuma Shuriken - Grasp

From Vortex Legends
Revision as of 11:28, 16 June 2026 by Admin (talk | contribs) (Cleanup: remove Aegis name row and internal identifiers; player-facing wording)
Huuma Shuriken - Grasp
JobNinja
TypeOffensive (Ground)
TargetGround (7×7 area)
ElementWeapon
Max level10
SP cost18 → 36
Range9
Cast time0.5 sec
Cooldown1 sec
Duration5 sec (placed shuriken)
Catalyst1 Shadow Orb
RequiresThrow Huuma Shuriken Lv3, Kenpou Training Lv3

Huuma Shuriken - Grasp is an offensive ground skill of the Ninja class.

Overview

Huuma Shuriken - Grasp plants a copy of the equipped huuma shuriken onto a targeted ground cell, where it spins and repeatedly strikes every enemy in a wide area around it. It functions as a persistent area trap and can inflict Bleeding on the enemies it hits.

Mechanics

Damage formula: Damage = (100 + 30 × SkillLv)% ATK

  • Places a spinning huuma copy on the ground that damages all enemies in a 7×7 area, striking repeatedly while it remains.
  • The placed shuriken lasts 5 seconds, hitting at a fixed interval.
  • Bleeding chance: each hit has a (5 + SkillLv)% chance to inflict Bleeding, lasting 60 seconds.
  • Up to 2 placed shurikens can be active at the same time.
  • Requires a Huuma Shuriken equipped as a weapon.
  • Cast time 0.5 seconds; cooldown 1 second.
  • Accuracy and damage are increased by Throwing Expertise.

Leveling

Level Damage Bleeding chance SP
1 130% ATK 6% 18
2 160% ATK 7% 20
3 190% ATK 8% 22
4 220% ATK 9% 24
5 250% ATK 10% 26
6 280% ATK 11% 28
7 310% ATK 12% 30
8 340% ATK 13% 32
9 370% ATK 14% 34
10 400% ATK 15% 36

Requirements

Catalysts

  • 1 Shadow Orb per cast

Notes

  • Huuma Shuriken - Grasp feeds Death Mark: damage dealt while the mark is active is stored and released when it expires.
  • A Huuma Shuriken weapon must be equipped or the skill cannot be used.
  • Bleeding chance increases by 1% per level, from 6% at Level 1 to 15% at Level 10.