Active Triple Attack: Difference between revisions
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<caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Active Triple Attack</caption> | <caption style="font-size:115%;background:#2b2b3a;color:#fff;padding:4px">Active Triple Attack</caption> | ||
<tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | <tr><th style="text-align:left">Job</th><td>Monk / Champion</td></tr> | ||
<tr><th style="text-align:left">Type</th><td>Active</td></tr> | <tr><th style="text-align:left">Type</th><td>Active</td></tr> | ||
Revision as of 11:29, 16 June 2026
| Job | Monk / Champion |
|---|---|
| Type | Active |
| Target | Single (melee) |
| Element | Weapon |
| Max level | 1 |
| SP cost | 12 |
| Range | Melee |
| Cooldown | 0.7 s |
Active Triple Attack
Overview
Active Triple Attack gives the Monk a reliable, on-demand way to start the combo chain without waiting for the Triple Attack passive to proc. It performs the same 3-hit animation and opens Chain Combo exactly like the passive proc, but can be used intentionally at any time.
Mechanics
Damage formula:
- Damage = (100 + 20 × Triple Attack level)% ATK, split across 3 critical hits
The damage scales entirely with the level of the Triple Attack passive:
| Triple Attack Level | Active Triple Attack Total (3 hits) |
|---|---|
| 1 | 120% ATK |
| 2 | 140% ATK |
| 3 | 160% ATK |
| 4 | 180% ATK |
| 5 | 200% ATK |
| 6 | 220% ATK |
| 7 | 240% ATK |
| 8 | 260% ATK |
| 9 | 280% ATK |
| 10 | 300% ATK |
Each hit is a Critical strike. After the attack lands, the Chain Combo window opens identically to a passive proc.
The skill also fires the Triple Attack visual animation on the target as a separate cosmetic event.
Usable under Steel Body if Tempered Will is learned (any level).
Notes
- Active Triple Attack is a custom skill in VortexRo, not present in standard Ragnarok Online.
- It has no spirit sphere cost. The combo chain it opens still requires spirit spheres for subsequent steps.
- The 0.7-second cooldown matches Chain Combo's own cooldown, keeping the combo window flow smooth.
- Combo chain delay (after-cast) is reduced by AGI and DEX, the same as all other combo skills.